board game: be used to learn experience

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to learn experience 1.00
be used to learn 0.90
be hard to learn 0.80
be used to learn new word 0.78
be used to teach 0.78
be used to learn new concept 0.77
be used to test knowledge 0.77
be used to learn geography 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.26
Remarkable(backgammon, be hard to learn)
Evidence: 0.06
¬ Plausible(backgammon, be hard to learn)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.59
¬ Salient(board game, be used to learn experience)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.36
¬ Plausible(board game, be used to learn)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.14
¬ Plausible(board game, be used to learn new word)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.36
Typical(board game, be used to learn experience)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.35
¬ Plausible(board game, be used to test knowledge)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.54
¬ Plausible(board game, be used to learn new concept)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.59
¬ Plausible(board game, be used to teach)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.59
Salient(board game, be used to learn experience)
Evidence: 0.30
¬ Salient(board game, be used to teach)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.66
Remarkable(board game, be used to learn experience)
Evidence: 0.33
¬ Remarkable(board game, be used to learn geography)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.66
Remarkable(board game, be used to learn experience)
Evidence: 0.40
¬ Remarkable(board game, be used to teach)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.59
Salient(board game, be used to learn experience)
Evidence: 0.30
¬ Salient(board game, be used to learn geography)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.66
Remarkable(board game, be used to learn experience)
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.62
¬ Plausible(board game, be used to learn geography)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.59
Salient(board game, be used to learn experience)
Evidence: 0.41
¬ Salient(board game, be used to learn new concept)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.66
Remarkable(board game, be used to learn experience)
Evidence: 0.55
¬ Remarkable(board game, be used to learn new concept)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.36
Typical(board game, be used to learn experience)
Evidence: 0.32
¬ Typical(board game, be used to test knowledge)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.59
Salient(board game, be used to learn experience)
Evidence: 0.78
¬ Salient(board game, be used to learn)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.66
Remarkable(board game, be used to learn experience)
Evidence: 0.63
¬ Remarkable(board game, be used to test knowledge)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.66
Remarkable(board game, be used to learn experience)
Evidence: 0.70
¬ Remarkable(board game, be used to learn new word)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.59
Salient(board game, be used to learn experience)
Evidence: 0.65
¬ Salient(board game, be used to learn new word)
0.45
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.36
Typical(board game, be used to learn experience)
Evidence: 0.51
¬ Typical(board game, be used to learn new word)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.59
Salient(board game, be used to learn experience)
Evidence: 0.79
¬ Salient(board game, be used to test knowledge)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.36
Typical(board game, be used to learn experience)
Evidence: 0.64
¬ Typical(board game, be used to learn new concept)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.36
Typical(board game, be used to learn experience)
Evidence: 0.65
¬ Typical(board game, be used to teach)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.36
Typical(board game, be used to learn experience)
Evidence: 0.65
¬ Typical(board game, be used to learn geography)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.59
Salient(board game, be used to learn experience)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)