board game: be used to learn new word

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to learn new word 1.00
be used to learn 0.84
be used to learn new concept 0.84
be used to learn experience 0.78
be hard to learn 0.77
be used to teach 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.70
¬ Remarkable(board game, be used to learn new word)
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.14
Plausible(board game, be used to learn new word)
Evidence: 0.26
Remarkable(backgammon, be hard to learn)
Evidence: 0.06
¬ Plausible(backgammon, be hard to learn)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.14
Plausible(board game, be used to learn new word)
Evidence: 0.65
¬ Salient(board game, be used to learn new word)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.51
Typical(board game, be used to learn new word)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.65
Salient(board game, be used to learn new word)
Evidence: 0.41
¬ Salient(board game, be used to learn new concept)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.70
Remarkable(board game, be used to learn new word)
Evidence: 0.55
¬ Remarkable(board game, be used to learn new concept)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.65
Salient(board game, be used to learn new word)
Evidence: 0.30
¬ Salient(board game, be used to teach)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.70
Remarkable(board game, be used to learn new word)
Evidence: 0.40
¬ Remarkable(board game, be used to teach)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.70
Remarkable(board game, be used to learn new word)
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.51
Typical(board game, be used to learn new word)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.70
Remarkable(board game, be used to learn new word)
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.65
Salient(board game, be used to learn new word)
Evidence: 0.59
¬ Salient(board game, be used to learn experience)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.65
Salient(board game, be used to learn new word)
Evidence: 0.78
¬ Salient(board game, be used to learn)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.14
Plausible(board game, be used to learn new word)
Evidence: 0.36
¬ Plausible(board game, be used to learn)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.51
Typical(board game, be used to learn new word)
Evidence: 0.64
¬ Typical(board game, be used to learn new concept)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.51
Typical(board game, be used to learn new word)
Evidence: 0.65
¬ Typical(board game, be used to teach)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.84
Evidence: 0.14
Plausible(board game, be used to learn new word)
Evidence: 0.54
¬ Plausible(board game, be used to learn new concept)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.14
Plausible(board game, be used to learn new word)
Evidence: 0.59
¬ Plausible(board game, be used to teach)
0.21
Rule weight: 0.85
Evidence weight: 0.32
Similarity weight: 0.78
Evidence: 0.14
Plausible(board game, be used to learn new word)
Evidence: 0.79
¬ Plausible(board game, be used to learn experience)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.65
Salient(board game, be used to learn new word)
Evidence: 0.51
¬ Typical(board game, be used to learn new word)
Evidence: 0.70
¬ Remarkable(board game, be used to learn new word)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.14
Plausible(board game, be used to learn new word)
Evidence: 0.51
¬ Typical(board game, be used to learn new word)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.70
¬ Remarkable(board game, be used to learn new word)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)