board game: be used to learn new concept

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to learn new concept 1.00
be used to learn new word 0.84
be used to learn 0.79
be used to learn experience 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.54
Plausible(board game, be used to learn new concept)
Evidence: 0.41
¬ Salient(board game, be used to learn new concept)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.54
Plausible(board game, be used to learn new concept)
Evidence: 0.14
¬ Plausible(board game, be used to learn new word)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.64
Typical(board game, be used to learn new concept)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.64
Typical(board game, be used to learn new concept)
Evidence: 0.51
¬ Typical(board game, be used to learn new word)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.64
Typical(board game, be used to learn new concept)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.54
Plausible(board game, be used to learn new concept)
Evidence: 0.36
¬ Plausible(board game, be used to learn)
...

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.41
Salient(board game, be used to learn new concept)
Evidence: 0.64
¬ Typical(board game, be used to learn new concept)
Evidence: 0.55
¬ Remarkable(board game, be used to learn new concept)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.54
Plausible(board game, be used to learn new concept)
Evidence: 0.64
¬ Typical(board game, be used to learn new concept)