board game: be used to learn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to learn 1.00
be used to learn experience 0.90
be hard to learn 0.87
be used to teach 0.86
be used to learn new word 0.84
be used to learn new concept 0.79
be used to learn spell 0.79
be used to learn geography 0.78
be at we do not understand 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.28
¬ Typical(board game, be used to learn)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.76
Remarkable(board game, be used to learn)
Evidence: 0.36
¬ Plausible(board game, be used to learn)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.26
Remarkable(backgammon, be hard to learn)
Evidence: 0.06
¬ Plausible(backgammon, be hard to learn)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.78
¬ Salient(board game, be used to learn)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.78
Salient(board game, be used to learn)
Evidence: 0.30
¬ Salient(board game, be used to teach)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.78
Salient(board game, be used to learn)
Evidence: 0.59
¬ Salient(board game, be used to learn experience)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.76
Remarkable(board game, be used to learn)
Evidence: 0.40
¬ Remarkable(board game, be used to teach)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.14
¬ Plausible(board game, be used to learn new word)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.76
Remarkable(board game, be used to learn)
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.78
Salient(board game, be used to learn)
Evidence: 0.30
¬ Salient(board game, be used to learn geography)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.78
Salient(board game, be used to learn)
Evidence: 0.35
¬ Salient(board game, be used to learn spell)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.78
Salient(board game, be used to learn)
Evidence: 0.65
¬ Salient(board game, be used to learn new word)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.76
Remarkable(board game, be used to learn)
Evidence: 0.33
¬ Remarkable(board game, be used to learn geography)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.76
Remarkable(board game, be used to learn)
Evidence: 0.37
¬ Remarkable(board game, be used to learn spell)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.78
Salient(board game, be used to learn)
Evidence: 0.41
¬ Salient(board game, be used to learn new concept)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.76
Remarkable(board game, be used to learn)
Evidence: 0.70
¬ Remarkable(board game, be used to learn new word)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.76
Remarkable(board game, be used to learn)
Evidence: 0.55
¬ Remarkable(board game, be used to learn new concept)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.28
Typical(board game, be used to learn)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.28
Typical(board game, be used to learn)
Evidence: 0.51
¬ Typical(board game, be used to learn new word)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.59
¬ Plausible(board game, be used to teach)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.54
¬ Plausible(board game, be used to learn new concept)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.59
¬ Plausible(board game, be used to learn spell)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.62
¬ Plausible(board game, be used to learn geography)
0.39
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.28
Typical(board game, be used to learn)
Evidence: 0.65
¬ Typical(board game, be used to teach)
0.38
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.90
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.79
¬ Plausible(board game, be used to learn experience)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.28
Typical(board game, be used to learn)
Evidence: 0.64
¬ Typical(board game, be used to learn new concept)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.28
Typical(board game, be used to learn)
Evidence: 0.65
¬ Typical(board game, be used to learn geography)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.28
Typical(board game, be used to learn)
Evidence: 0.66
¬ Typical(board game, be used to learn spell)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(board game, be used to learn)
Evidence: 0.28
¬ Typical(board game, be used to learn)
Evidence: 0.76
¬ Remarkable(board game, be used to learn)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.28
¬ Typical(board game, be used to learn)

Typicality and Rermarkability incompatibility between a parent and a child

0.30
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.38
Similarity weight: 0.87
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.28
Typical(board game, be used to learn)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)