board game: be used to teach

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to teach 1.00
be used to learn 0.86
be used to learn experience 0.78
be hard to learn 0.77
be used to learn new word 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(board game, be used to teach)
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.59
Plausible(board game, be used to teach)
Evidence: 0.26
Remarkable(backgammon, be hard to learn)
Evidence: 0.06
¬ Plausible(backgammon, be hard to learn)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.59
Plausible(board game, be used to teach)
Evidence: 0.30
¬ Salient(board game, be used to teach)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.65
Typical(board game, be used to teach)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.59
Plausible(board game, be used to teach)
Evidence: 0.36
¬ Plausible(board game, be used to learn)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.59
Plausible(board game, be used to teach)
Evidence: 0.14
¬ Plausible(board game, be used to learn new word)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.65
Typical(board game, be used to teach)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.65
Typical(board game, be used to teach)
Evidence: 0.51
¬ Typical(board game, be used to learn new word)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.59
Plausible(board game, be used to teach)
Evidence: 0.79
¬ Plausible(board game, be used to learn experience)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.40
Remarkable(board game, be used to teach)
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)
0.40
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.40
Remarkable(board game, be used to teach)
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.30
Salient(board game, be used to teach)
Evidence: 0.59
¬ Salient(board game, be used to learn experience)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.40
Remarkable(board game, be used to teach)
Evidence: 0.70
¬ Remarkable(board game, be used to learn new word)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.30
Salient(board game, be used to teach)
Evidence: 0.65
¬ Salient(board game, be used to learn new word)
0.34
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.86
Evidence: 0.30
Salient(board game, be used to teach)
Evidence: 0.78
¬ Salient(board game, be used to learn)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.30
Salient(board game, be used to teach)
Evidence: 0.65
¬ Typical(board game, be used to teach)
Evidence: 0.40
¬ Remarkable(board game, be used to teach)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.59
Plausible(board game, be used to teach)
Evidence: 0.65
¬ Typical(board game, be used to teach)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(board game, be used to teach)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)