backgammon: be hard to learn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents board game
Weight: 0.66
, game
Weight: 0.59
, entertainment
Weight: 0.43
, mind
Weight: 0.35
, card
Weight: 0.34
Siblings chess
Weight: 0.35
, poker
Weight: 0.34
, chess set
Weight: 0.34
, crossword puzzle
Weight: 0.34
, table tennis
Weight: 0.33

Related properties

Property Similarity
be hard to learn 1.00
be used to learn 0.87
be used to learn experience 0.80
be used to tell someone you love them 0.78
be used to teach 0.77
be difficult to play 0.77
be used to learn new word 0.77
wants to learn about subject 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)
0.40
Rule weight: 0.66
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.73
Plausible(card, be used to tell someone you love them)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)
0.35
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.62
Plausible(game, be used to teach)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)
0.34
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.59
Plausible(board game, be used to teach)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)
0.27
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.87
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)
...

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.06
Plausible(backgammon, be hard to learn)
Evidence: 0.08
¬ Plausible(mind, wants to learn about subject)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.06
Plausible(backgammon, be hard to learn)
Evidence: 0.14
¬ Plausible(board game, be used to learn new word)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.06
Plausible(backgammon, be hard to learn)
Evidence: 0.25
¬ Plausible(game, be used to learn)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.06
Plausible(backgammon, be hard to learn)
Evidence: 0.35
¬ Plausible(mind, be used to learn)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.06
Plausible(backgammon, be hard to learn)
Evidence: 0.36
¬ Plausible(board game, be used to learn)
...

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.24
¬ Remarkable(game, be used to learn)
0.43
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.10
¬ Remarkable(game, be used to teach)
0.43
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.58
¬ Remarkable(mind, be used to learn)
0.40
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
0.40
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.40
¬ Remarkable(board game, be used to teach)
...

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.62
¬ Remarkable(chess, be difficult to play)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.26
Remarkable(backgammon, be hard to learn)
Evidence: 0.06
¬ Plausible(backgammon, be hard to learn)
0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.35
Plausible(mind, be used to learn)
Evidence: 0.26
Remarkable(backgammon, be hard to learn)
Evidence: 0.06
¬ Plausible(backgammon, be hard to learn)
0.35
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.25
Plausible(game, be used to learn)
Evidence: 0.26
Remarkable(backgammon, be hard to learn)
Evidence: 0.06
¬ Plausible(backgammon, be hard to learn)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.26
Remarkable(backgammon, be hard to learn)
Evidence: 0.06
¬ Plausible(backgammon, be hard to learn)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.73
Plausible(card, be used to tell someone you love them)
Evidence: 0.26
Remarkable(backgammon, be hard to learn)
Evidence: 0.06
¬ Plausible(backgammon, be hard to learn)
...

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.06
Plausible(backgammon, be hard to learn)
Evidence: 0.62
Remarkable(chess, be difficult to play)
Evidence: 0.04
¬ Plausible(chess, be difficult to play)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.06
Plausible(backgammon, be hard to learn)
Evidence: 0.27
¬ Salient(backgammon, be hard to learn)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.27
Salient(backgammon, be hard to learn)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.23
Similarity weight: 1.00
Evidence: 0.06
Plausible(backgammon, be hard to learn)
Evidence: 0.82
¬ Typical(backgammon, be hard to learn)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.41
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.33
¬ Typical(mind, be used to learn)
0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.11
¬ Typical(card, be used to tell someone you love them)
0.38
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.54
¬ Typical(game, be used to learn)
0.37
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
...

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.26
¬ Remarkable(backgammon, be hard to learn)
Evidence: 0.70
¬ Typical(chess, be difficult to play)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.82
Typical(backgammon, be hard to learn)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.40
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.82
Typical(backgammon, be hard to learn)
Evidence: 0.33
¬ Typical(mind, be used to learn)
0.38
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.82
Typical(backgammon, be hard to learn)
Evidence: 0.54
¬ Typical(game, be used to learn)
0.37
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.82
Typical(backgammon, be hard to learn)
Evidence: 0.11
¬ Typical(card, be used to tell someone you love them)
0.37
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.82
Typical(backgammon, be hard to learn)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
...