game: be used to teach

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football game
Weight: 0.80
, play game
Weight: 0.78
, board game
Weight: 0.77
, game show
Weight: 0.70
Siblings hockey game
Weight: 0.84
, baseball game
Weight: 0.76
, soccer ball
Weight: 0.74
, tennis game
Weight: 0.73
, computer game
Weight: 0.71

Related properties

Property Similarity
be used to teach 1.00
be used to teach child to think good 0.88
be used to learn 0.86
requires learn one 0.81
be used to learn skill 0.80
causes learn 0.79
be used to learn new skill 0.79
be used to learn experience 0.78
be used to learn rule 0.78
requires read instruction 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.59
Plausible(board game, be used to teach)
Evidence: 0.85
¬ Typical(game, be used to teach)
0.42
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.85
¬ Typical(game, be used to teach)
0.34
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.86
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.85
¬ Typical(game, be used to teach)
0.31
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.85
¬ Typical(game, be used to teach)
0.26
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.86
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.85
¬ Typical(game, be used to teach)
...

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.62
Plausible(game, be used to teach)
Evidence: 0.59
¬ Plausible(board game, be used to teach)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.62
Plausible(game, be used to teach)
Evidence: 0.36
¬ Plausible(board game, be used to learn)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.62
Plausible(game, be used to teach)
Evidence: 0.53
¬ Plausible(play game, be used to learn)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.62
Plausible(game, be used to teach)
Evidence: 0.39
¬ Plausible(play game, be used to learn rule)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.62
Plausible(game, be used to teach)
Evidence: 0.52
¬ Plausible(play game, be used to learn new skill)
...

Remarkability exclusitivity betweem a parent and a child

0.55
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(game, be used to teach)
Evidence: 0.40
¬ Remarkable(board game, be used to teach)
0.47
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.10
¬ Remarkable(game, be used to teach)
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
0.46
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.10
¬ Remarkable(game, be used to teach)
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
0.42
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.10
¬ Remarkable(game, be used to teach)
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
0.42
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.10
¬ Remarkable(game, be used to teach)
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)
...

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.59
Plausible(board game, be used to teach)
Evidence: 0.10
Remarkable(game, be used to teach)
Evidence: 0.62
¬ Plausible(game, be used to teach)
0.29
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.79
Plausible(board game, be used to learn experience)
Evidence: 0.10
Remarkable(game, be used to teach)
Evidence: 0.62
¬ Plausible(game, be used to teach)
0.27
Rule weight: 0.42
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.10
Remarkable(game, be used to teach)
Evidence: 0.62
¬ Plausible(game, be used to teach)
0.24
Rule weight: 0.42
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.10
Remarkable(game, be used to teach)
Evidence: 0.62
¬ Plausible(game, be used to teach)
0.23
Rule weight: 0.42
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.36
Plausible(board game, be used to learn)
Evidence: 0.10
Remarkable(game, be used to teach)
Evidence: 0.62
¬ Plausible(game, be used to teach)
...

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.62
Plausible(game, be used to teach)
Evidence: 0.09
¬ Salient(game, be used to teach)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.85
Typical(game, be used to teach)
Evidence: 0.54
¬ Typical(game, be used to learn)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.62
Plausible(game, be used to teach)
Evidence: 0.25
¬ Plausible(game, be used to learn)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.10
Remarkable(game, be used to teach)
Evidence: 0.24
¬ Remarkable(game, be used to learn)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.86
Evidence: 0.09
Salient(game, be used to teach)
Evidence: 0.38
¬ Salient(game, be used to learn)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.09
Salient(game, be used to teach)
Evidence: 0.85
¬ Typical(game, be used to teach)
Evidence: 0.10
¬ Remarkable(game, be used to teach)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.62
Plausible(game, be used to teach)
Evidence: 0.85
¬ Typical(game, be used to teach)

Typicality and Rermarkability incompatibility between a parent and a child

0.48
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.10
¬ Remarkable(game, be used to teach)
Evidence: 0.65
¬ Typical(board game, be used to teach)
0.42
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.10
¬ Remarkable(game, be used to teach)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.42
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.10
¬ Remarkable(game, be used to teach)
Evidence: 0.39
¬ Typical(play game, be used to learn)
0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.10
¬ Remarkable(game, be used to teach)
Evidence: 0.32
¬ Typical(play game, be used to learn new skill)
0.38
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.10
¬ Remarkable(game, be used to teach)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
...

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.85
Typical(game, be used to teach)
Evidence: 0.65
¬ Typical(board game, be used to teach)
0.40
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.85
Typical(game, be used to teach)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.39
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.85
Typical(game, be used to teach)
Evidence: 0.39
¬ Typical(play game, be used to learn)
0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.85
Typical(game, be used to teach)
Evidence: 0.32
¬ Typical(play game, be used to learn new skill)
0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.85
Typical(game, be used to teach)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
...