play game: be used to learn new skill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to learn new skill 1.00
be used to learn skill 0.98
requires skill 0.90
be used to demonstrate your skill 0.88
be used to gain skill 0.87
be used to learn experience 0.86
be used to learn 0.85
be learn 0.84
requires skill and patience 0.83
be used to learn new word 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.32
¬ Typical(play game, be used to learn new skill)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.62
¬ Plausible(everything, be learn)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)
Evidence: 0.33
¬ Remarkable(everything, be learn)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.86
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.81
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)
Evidence: 0.70
¬ Remarkable(board game, be used to learn new word)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.85
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)
Evidence: 0.76
¬ Remarkable(board game, be used to learn)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.78
Remarkable(play game, be used to learn new skill)
Evidence: 0.52
¬ Plausible(play game, be used to learn new skill)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.76
Remarkable(board game, be used to learn)
Evidence: 0.36
¬ Plausible(board game, be used to learn)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.70
Remarkable(board game, be used to learn new word)
Evidence: 0.14
¬ Plausible(board game, be used to learn new word)
0.45
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.66
Remarkable(board game, be used to learn experience)
Evidence: 0.79
¬ Plausible(board game, be used to learn experience)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.78
¬ Salient(play game, be used to learn new skill)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.32
Typical(play game, be used to learn new skill)
Evidence: 0.11
¬ Typical(play game, be used to demonstrate your skill)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.78
Remarkable(play game, be used to learn new skill)
Evidence: 0.58
¬ Remarkable(play game, requires skill)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.78
Remarkable(play game, be used to learn new skill)
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.78
Remarkable(play game, be used to learn new skill)
Evidence: 0.74
¬ Remarkable(play game, be used to demonstrate your skill)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.32
Typical(play game, be used to learn new skill)
Evidence: 0.27
¬ Typical(play game, requires skill)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.78
Remarkable(play game, be used to learn new skill)
Evidence: 0.56
¬ Remarkable(play game, requires skill and patience)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.78
Salient(play game, be used to learn new skill)
Evidence: 0.91
¬ Salient(play game, requires skill)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.78
Salient(play game, be used to learn new skill)
Evidence: 0.82
¬ Salient(play game, be used to learn)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.78
Salient(play game, be used to learn new skill)
Evidence: 0.94
¬ Salient(play game, be used to demonstrate your skill)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.32
Typical(play game, be used to learn new skill)
Evidence: 0.24
¬ Typical(play game, requires skill and patience)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.78
Salient(play game, be used to learn new skill)
Evidence: 0.92
¬ Salient(play game, requires skill and patience)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.53
¬ Plausible(play game, be used to learn)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.32
Typical(play game, be used to learn new skill)
Evidence: 0.39
¬ Typical(play game, be used to learn)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.68
¬ Plausible(play game, requires skill)
0.46
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.72
¬ Plausible(play game, requires skill and patience)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.88
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.87
¬ Plausible(play game, be used to demonstrate your skill)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(play game, be used to learn new skill)
Evidence: 0.32
¬ Typical(play game, be used to learn new skill)
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.52
Plausible(play game, be used to learn new skill)
Evidence: 0.32
¬ Typical(play game, be used to learn new skill)

Typicality and Rermarkability incompatibility between a parent and a child

0.21
Rule weight: 0.51
Evidence weight: 0.50
Similarity weight: 0.84
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)
Evidence: 0.64
¬ Typical(everything, be learn)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
0.07
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.78
¬ Remarkable(play game, be used to learn new skill)
Evidence: 0.51
¬ Typical(board game, be used to learn new word)

Typicality inheritance from parent to child

0.23
Rule weight: 0.48
Evidence weight: 0.57
Similarity weight: 0.84
Evidence: 0.32
Typical(play game, be used to learn new skill)
Evidence: 0.64
¬ Typical(everything, be learn)