play game: be used to learn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to learn 1.00
be learn 0.99
be used to learn experience 0.90
be used to learn skill 0.86
be used to teach 0.86
be used to learn new skill 0.85
be used to learn new word 0.84
be used to learn rule 0.82
wants to learn about science 0.82
be used to learn new concept 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.39
¬ Typical(play game, be used to learn)
0.34
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.03
Plausible(anything, wants to learn about science)
Evidence: 0.39
¬ Typical(play game, be used to learn)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.03
¬ Plausible(anything, wants to learn about science)
0.06
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.99
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.62
¬ Plausible(everything, be learn)

Remarkability exclusitivity betweem a parent and a child

0.48
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.33
¬ Remarkable(everything, be learn)
0.36
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.56
¬ Remarkable(anything, wants to learn about science)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.40
¬ Remarkable(board game, be used to teach)
0.09
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
0.08
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)
0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.55
¬ Remarkable(board game, be used to learn new concept)
0.08
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.70
¬ Remarkable(board game, be used to learn new word)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.99
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.44
Remarkable(play game, be used to learn)
Evidence: 0.53
¬ Plausible(play game, be used to learn)
0.25
Rule weight: 0.42
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.03
Plausible(anything, wants to learn about science)
Evidence: 0.44
Remarkable(play game, be used to learn)
Evidence: 0.53
¬ Plausible(play game, be used to learn)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.76
Remarkable(board game, be used to learn)
Evidence: 0.36
¬ Plausible(board game, be used to learn)
0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.70
Remarkable(board game, be used to learn new word)
Evidence: 0.14
¬ Plausible(board game, be used to learn new word)
0.47
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.66
Remarkable(board game, be used to learn experience)
Evidence: 0.79
¬ Plausible(board game, be used to learn experience)
0.43
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.40
Remarkable(board game, be used to teach)
Evidence: 0.59
¬ Plausible(board game, be used to teach)
0.42
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.55
Remarkable(board game, be used to learn new concept)
Evidence: 0.54
¬ Plausible(board game, be used to learn new concept)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.82
¬ Salient(play game, be used to learn)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.82
Salient(play game, be used to learn)
Evidence: 0.78
¬ Salient(play game, be used to learn new skill)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.82
Salient(play game, be used to learn)
Evidence: 0.73
¬ Salient(play game, be used to learn rule)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.39
Typical(play game, be used to learn)
Evidence: 0.32
¬ Typical(play game, be used to learn new skill)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.39
¬ Plausible(play game, be used to learn rule)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.52
¬ Plausible(play game, be used to learn new skill)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.82
Salient(play game, be used to learn)
Evidence: 0.39
¬ Typical(play game, be used to learn)
Evidence: 0.44
¬ Remarkable(play game, be used to learn)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.53
Plausible(play game, be used to learn)
Evidence: 0.39
¬ Typical(play game, be used to learn)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.64
¬ Typical(everything, be learn)
0.27
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.80
¬ Typical(anything, wants to learn about science)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.51
¬ Typical(board game, be used to learn new word)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.65
¬ Typical(board game, be used to teach)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
Evidence: 0.64
¬ Typical(board game, be used to learn new concept)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.99
Evidence: 0.39
Typical(play game, be used to learn)
Evidence: 0.64
¬ Typical(everything, be learn)
0.20
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 0.82
Evidence: 0.39
Typical(play game, be used to learn)
Evidence: 0.80
¬ Typical(anything, wants to learn about science)