board game: be used to test knowledge

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
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, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to test knowledge 1.00
be used to test your skill 0.87
be used to learn experience 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.63
¬ Remarkable(board game, be used to test knowledge)
Evidence: 0.51
¬ Remarkable(chess set, be used to test your skill)

Remarkability from sibling implausibility

0.38
Rule weight: 0.60
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.35
Plausible(board game, be used to test knowledge)
Evidence: 0.51
Remarkable(chess set, be used to test your skill)
Evidence: 0.84
¬ Plausible(chess set, be used to test your skill)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.35
Plausible(board game, be used to test knowledge)
Evidence: 0.79
¬ Salient(board game, be used to test knowledge)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.79
Salient(board game, be used to test knowledge)
Evidence: 0.59
¬ Salient(board game, be used to learn experience)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.32
Typical(board game, be used to test knowledge)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.63
Remarkable(board game, be used to test knowledge)
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.35
Plausible(board game, be used to test knowledge)
Evidence: 0.79
¬ Plausible(board game, be used to learn experience)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.79
Salient(board game, be used to test knowledge)
Evidence: 0.32
¬ Typical(board game, be used to test knowledge)
Evidence: 0.63
¬ Remarkable(board game, be used to test knowledge)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.35
Plausible(board game, be used to test knowledge)
Evidence: 0.32
¬ Typical(board game, be used to test knowledge)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.63
¬ Remarkable(board game, be used to test knowledge)
Evidence: 0.32
¬ Typical(chess set, be used to test your skill)