bench: be used to sit down on

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.57
, project
Weight: 0.55
, object
Weight: 0.54
, work
Weight: 0.54
, accessory
Weight: 0.53
Siblings play game
Weight: 0.32
, board game
Weight: 0.31
, second floor
Weight: 0.31
, hockey game
Weight: 0.31
, fountain pen
Weight: 0.31

Related properties

Property Similarity
be used to sit down on 1.00
be used to sit and rest 0.89
be used to lie down 0.86
be used to sit and talk 0.85
be used to sit upon 0.84
fall down 0.82
wants to go out at night 0.78
roll down hill 0.77
be avoid by go around them 0.76
be used to entertain person bring them close together 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.42
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.56
Plausible(thing, roll down hill)
Evidence: 0.43
¬ Typical(bench, be used to sit down on)
0.36
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.22
Plausible(thing, fall down)
Evidence: 0.43
¬ Typical(bench, be used to sit down on)
0.32
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.13
Plausible(object, be avoid by go around them)
Evidence: 0.43
¬ Typical(bench, be used to sit down on)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.13
¬ Plausible(object, be avoid by go around them)
0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.22
¬ Plausible(thing, fall down)
0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.56
¬ Plausible(thing, roll down hill)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
Evidence: 0.15
¬ Remarkable(thing, roll down hill)
0.37
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
Evidence: 0.20
¬ Remarkable(object, be avoid by go around them)
0.37
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
Evidence: 0.28
¬ Remarkable(thing, fall down)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
Evidence: 0.14
¬ Remarkable(hockey game, wants to go out at night)
0.04
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.76
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.22
Plausible(thing, fall down)
Evidence: 0.76
Remarkable(bench, be used to sit down on)
Evidence: 0.17
¬ Plausible(bench, be used to sit down on)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.56
Plausible(thing, roll down hill)
Evidence: 0.76
Remarkable(bench, be used to sit down on)
Evidence: 0.17
¬ Plausible(bench, be used to sit down on)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.13
Plausible(object, be avoid by go around them)
Evidence: 0.76
Remarkable(bench, be used to sit down on)
Evidence: 0.17
¬ Plausible(bench, be used to sit down on)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.14
Remarkable(hockey game, wants to go out at night)
Evidence: 0.07
¬ Plausible(hockey game, wants to go out at night)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.74
Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.71
¬ Salient(bench, be used to sit down on)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.76
Remarkable(bench, be used to sit down on)
Evidence: 0.35
¬ Remarkable(bench, be used to lie down)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.11
¬ Plausible(bench, be used to lie down)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.71
Salient(bench, be used to sit down on)
Evidence: 0.34
¬ Salient(bench, be used to lie down)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.11
¬ Plausible(bench, be used to sit and talk)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.43
Typical(bench, be used to sit down on)
Evidence: 0.32
¬ Typical(bench, be used to sit and rest)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.76
Remarkable(bench, be used to sit down on)
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.76
Remarkable(bench, be used to sit down on)
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.25
¬ Plausible(bench, be used to sit and rest)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.71
Salient(bench, be used to sit down on)
Evidence: 0.77
¬ Salient(bench, be used to sit and rest)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.71
Salient(bench, be used to sit down on)
Evidence: 0.67
¬ Salient(bench, be used to sit and talk)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.76
Remarkable(bench, be used to sit down on)
Evidence: 0.74
¬ Remarkable(bench, be used to sit upon)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.43
Typical(bench, be used to sit down on)
Evidence: 0.31
¬ Typical(bench, be used to sit upon)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.71
Salient(bench, be used to sit down on)
Evidence: 0.80
¬ Salient(bench, be used to sit upon)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.29
¬ Plausible(bench, be used to sit upon)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.43
Typical(bench, be used to sit down on)
Evidence: 0.50
¬ Typical(bench, be used to sit and talk)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.43
Typical(bench, be used to sit down on)
Evidence: 0.66
¬ Typical(bench, be used to lie down)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.71
Salient(bench, be used to sit down on)
Evidence: 0.43
¬ Typical(bench, be used to sit down on)
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.17
Plausible(bench, be used to sit down on)
Evidence: 0.43
¬ Typical(bench, be used to sit down on)

Typicality and Rermarkability incompatibility between a parent and a child

0.23
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
Evidence: 0.58
¬ Typical(thing, fall down)
0.18
Rule weight: 0.51
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
Evidence: 0.72
¬ Typical(object, be avoid by go around them)
0.14
Rule weight: 0.51
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
Evidence: 0.85
¬ Typical(thing, roll down hill)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.04
Rule weight: 0.14
Evidence weight: 0.33
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
Evidence: 0.88
¬ Typical(hockey game, wants to go out at night)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.43
Typical(bench, be used to sit down on)
Evidence: 0.58
¬ Typical(thing, fall down)
0.22
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.43
Typical(bench, be used to sit down on)
Evidence: 0.72
¬ Typical(object, be avoid by go around them)
0.19
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.43
Typical(bench, be used to sit down on)
Evidence: 0.85
¬ Typical(thing, roll down hill)