bench: be used to sit and talk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.57
, project
Weight: 0.55
, object
Weight: 0.54
, work
Weight: 0.54
, accessory
Weight: 0.53
Siblings play game
Weight: 0.32
, board game
Weight: 0.31
, second floor
Weight: 0.31
, hockey game
Weight: 0.31
, fountain pen
Weight: 0.31

Related properties

Property Similarity
be used to sit and talk 1.00
be used to sit and rest 0.87
be used to sit down on 0.85
be used to sit upon 0.79
be used to get something do 0.78
be used to get thing do 0.77
requires decide what to play 0.77
wants to pretend 0.76
causes get work do 0.76
be used to relax 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.99
Plausible(work, be used to get something do)
Evidence: 0.50
¬ Typical(bench, be used to sit and talk)
0.50
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.99
Plausible(work, causes get work do)
Evidence: 0.50
¬ Typical(bench, be used to sit and talk)

Plausibility inheritance from parent to child

0.01
Rule weight: 0.09
Evidence weight: 0.12
Similarity weight: 0.78
Evidence: 0.11
Plausible(bench, be used to sit and talk)
Evidence: 0.99
¬ Plausible(work, be used to get something do)
0.01
Rule weight: 0.09
Evidence weight: 0.12
Similarity weight: 0.76
Evidence: 0.11
Plausible(bench, be used to sit and talk)
Evidence: 0.99
¬ Plausible(work, causes get work do)

Remarkability exclusitivity betweem a parent and a child

0.13
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
Evidence: 0.97
¬ Remarkable(work, be used to get something do)
0.13
Rule weight: 0.58
Evidence weight: 0.30
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
Evidence: 0.97
¬ Remarkable(work, causes get work do)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
Evidence: 0.29
¬ Remarkable(play game, wants to pretend)
0.08
Rule weight: 0.13
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
Evidence: 0.33
¬ Remarkable(play game, be used to relax)
0.03
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
Evidence: 0.93
¬ Remarkable(play game, requires decide what to play)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.99
Plausible(work, be used to get something do)
Evidence: 0.72
Remarkable(bench, be used to sit and talk)
Evidence: 0.11
¬ Plausible(bench, be used to sit and talk)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.99
Plausible(work, causes get work do)
Evidence: 0.72
Remarkable(bench, be used to sit and talk)
Evidence: 0.11
¬ Plausible(bench, be used to sit and talk)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.11
Plausible(bench, be used to sit and talk)
Evidence: 0.93
Remarkable(play game, requires decide what to play)
Evidence: 0.92
¬ Plausible(play game, requires decide what to play)
0.36
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.11
Plausible(bench, be used to sit and talk)
Evidence: 0.29
Remarkable(play game, wants to pretend)
Evidence: 0.34
¬ Plausible(play game, wants to pretend)
0.32
Rule weight: 0.60
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.11
Plausible(bench, be used to sit and talk)
Evidence: 0.33
Remarkable(play game, be used to relax)
Evidence: 0.49
¬ Plausible(play game, be used to relax)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.11
Plausible(bench, be used to sit and talk)
Evidence: 0.67
¬ Salient(bench, be used to sit and talk)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.50
Typical(bench, be used to sit and talk)
Evidence: 0.32
¬ Typical(bench, be used to sit and rest)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.11
Plausible(bench, be used to sit and talk)
Evidence: 0.17
¬ Plausible(bench, be used to sit down on)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.11
Plausible(bench, be used to sit and talk)
Evidence: 0.25
¬ Plausible(bench, be used to sit and rest)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.72
Remarkable(bench, be used to sit and talk)
Evidence: 0.81
¬ Remarkable(bench, be used to sit and rest)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.50
Typical(bench, be used to sit and talk)
Evidence: 0.43
¬ Typical(bench, be used to sit down on)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.72
Remarkable(bench, be used to sit and talk)
Evidence: 0.76
¬ Remarkable(bench, be used to sit down on)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.50
Typical(bench, be used to sit and talk)
Evidence: 0.31
¬ Typical(bench, be used to sit upon)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.67
Salient(bench, be used to sit and talk)
Evidence: 0.71
¬ Salient(bench, be used to sit down on)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.67
Salient(bench, be used to sit and talk)
Evidence: 0.77
¬ Salient(bench, be used to sit and rest)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.72
Remarkable(bench, be used to sit and talk)
Evidence: 0.74
¬ Remarkable(bench, be used to sit upon)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.11
Plausible(bench, be used to sit and talk)
Evidence: 0.29
¬ Plausible(bench, be used to sit upon)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.67
Salient(bench, be used to sit and talk)
Evidence: 0.80
¬ Salient(bench, be used to sit upon)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.67
Salient(bench, be used to sit and talk)
Evidence: 0.50
¬ Typical(bench, be used to sit and talk)
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.11
Plausible(bench, be used to sit and talk)
Evidence: 0.50
¬ Typical(bench, be used to sit and talk)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
Evidence: 0.02
¬ Typical(work, be used to get something do)
0.38
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
Evidence: 0.02
¬ Typical(work, causes get work do)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
Evidence: 0.06
¬ Typical(play game, requires decide what to play)
0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
Evidence: 0.44
¬ Typical(play game, be used to relax)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(bench, be used to sit and talk)
Evidence: 0.58
¬ Typical(play game, wants to pretend)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.50
Typical(bench, be used to sit and talk)
Evidence: 0.02
¬ Typical(work, be used to get something do)
0.37
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.50
Typical(bench, be used to sit and talk)
Evidence: 0.02
¬ Typical(work, causes get work do)