beverage: go bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents alcoholic beverage
Weight: 0.78
, segment
Weight: 0.61
, snack
Weight: 0.61
, item
Weight: 0.59
, liquor
Weight: 0.58
Siblings soda pop
Weight: 0.71
, white wine
Weight: 0.70
, hot coffee
Weight: 0.69
, vodka
Weight: 0.67
, beer
Weight: 0.66

Related properties

Property Similarity
go bad 1.00
has quality bad 0.79
make people weird 0.77
go down wrong tube 0.75
feel miserable 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.27
Plausible(liquor, go bad)
Evidence: 0.30
¬ Typical(beverage, go bad)
0.46
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.60
Plausible(liquor, has quality bad)
Evidence: 0.30
¬ Typical(beverage, go bad)
0.43
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.46
Plausible(alcoholic beverage, make people weird)
Evidence: 0.30
¬ Typical(beverage, go bad)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.07
Plausible(beverage, go bad)
Evidence: 0.27
¬ Plausible(liquor, go bad)
0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.07
Plausible(beverage, go bad)
Evidence: 0.46
¬ Plausible(alcoholic beverage, make people weird)
0.03
Rule weight: 0.09
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.07
Plausible(beverage, go bad)
Evidence: 0.60
¬ Plausible(liquor, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.56
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.09
¬ Remarkable(beverage, go bad)
Evidence: 0.24
¬ Remarkable(liquor, go bad)
0.43
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.09
¬ Remarkable(beverage, go bad)
Evidence: 0.50
¬ Remarkable(liquor, has quality bad)
0.41
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(beverage, go bad)
Evidence: 0.73
¬ Remarkable(alcoholic beverage, make people weird)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.09
¬ Remarkable(beverage, go bad)
Evidence: 0.04
¬ Remarkable(white wine, go bad)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.09
¬ Remarkable(beverage, go bad)
Evidence: 0.23
¬ Remarkable(soda pop, feel miserable)

Remarkability from parent implausibility

0.40
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.27
Plausible(liquor, go bad)
Evidence: 0.09
Remarkable(beverage, go bad)
Evidence: 0.07
¬ Plausible(beverage, go bad)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.60
Plausible(liquor, has quality bad)
Evidence: 0.09
Remarkable(beverage, go bad)
Evidence: 0.07
¬ Plausible(beverage, go bad)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.46
Plausible(alcoholic beverage, make people weird)
Evidence: 0.09
Remarkable(beverage, go bad)
Evidence: 0.07
¬ Plausible(beverage, go bad)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.07
Plausible(beverage, go bad)
Evidence: 0.04
Remarkable(white wine, go bad)
Evidence: 0.03
¬ Plausible(white wine, go bad)
0.31
Rule weight: 0.60
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.07
Plausible(beverage, go bad)
Evidence: 0.23
Remarkable(soda pop, feel miserable)
Evidence: 0.45
¬ Plausible(soda pop, feel miserable)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.07
Plausible(beverage, go bad)
Evidence: 0.09
¬ Salient(beverage, go bad)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.07
Plausible(beverage, go bad)
Evidence: 0.02
¬ Plausible(beverage, go down wrong tube)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.09
Salient(beverage, go bad)
Evidence: 0.03
¬ Salient(beverage, go down wrong tube)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.09
Remarkable(beverage, go bad)
Evidence: 0.03
¬ Remarkable(beverage, go down wrong tube)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.30
Typical(beverage, go bad)
Evidence: 0.20
¬ Typical(beverage, go down wrong tube)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.09
Remarkable(beverage, go bad)
Evidence: 0.22
¬ Remarkable(beverage, has quality bad)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.09
Salient(beverage, go bad)
Evidence: 0.26
¬ Salient(beverage, has quality bad)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.07
Plausible(beverage, go bad)
Evidence: 0.34
¬ Plausible(beverage, has quality bad)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.09
Remarkable(beverage, go bad)
Evidence: 0.40
¬ Remarkable(beverage, make people weird)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.30
Typical(beverage, go bad)
Evidence: 0.57
¬ Typical(beverage, has quality bad)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.30
Typical(beverage, go bad)
Evidence: 0.76
¬ Typical(beverage, make people weird)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.09
Salient(beverage, go bad)
Evidence: 0.60
¬ Salient(beverage, make people weird)
0.27
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.77
Evidence: 0.07
Plausible(beverage, go bad)
Evidence: 0.63
¬ Plausible(beverage, make people weird)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.09
Salient(beverage, go bad)
Evidence: 0.30
¬ Typical(beverage, go bad)
Evidence: 0.09
¬ Remarkable(beverage, go bad)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.07
Plausible(beverage, go bad)
Evidence: 0.30
¬ Typical(beverage, go bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.49
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.09
¬ Remarkable(beverage, go bad)
Evidence: 0.48
¬ Typical(liquor, go bad)
0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.09
¬ Remarkable(beverage, go bad)
Evidence: 0.69
¬ Typical(liquor, has quality bad)
0.38
Rule weight: 0.51
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(beverage, go bad)
Evidence: 0.43
¬ Typical(alcoholic beverage, make people weird)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.09
¬ Remarkable(beverage, go bad)
Evidence: 0.24
¬ Typical(white wine, go bad)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.09
¬ Remarkable(beverage, go bad)
Evidence: 0.69
¬ Typical(soda pop, feel miserable)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.30
Typical(beverage, go bad)
Evidence: 0.48
¬ Typical(liquor, go bad)
0.26
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.30
Typical(beverage, go bad)
Evidence: 0.43
¬ Typical(alcoholic beverage, make people weird)
0.20
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.30
Typical(beverage, go bad)
Evidence: 0.69
¬ Typical(liquor, has quality bad)