blind: get stuck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.56
, track
Weight: 0.53
, treatment
Weight: 0.51
, thing
Weight: 0.49
Siblings blind people
Weight: 0.33
, color blindness
Weight: 0.31
, wheelchair
Weight: 0.31
, computer mouse
Weight: 0.31
, electronic device
Weight: 0.31

Related properties

Property Similarity
get stuck 1.00
carry white stick 0.78
carry stick 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.35
Plausible(blind, get stuck)
Evidence: 0.30
¬ Salient(blind, get stuck)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.34
Remarkable(blind, get stuck)
Evidence: 0.04
¬ Remarkable(blind, carry white stick)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.35
Plausible(blind, get stuck)
Evidence: 0.04
¬ Plausible(blind, carry white stick)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.30
Salient(blind, get stuck)
Evidence: 0.04
¬ Salient(blind, carry white stick)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.35
Plausible(blind, get stuck)
Evidence: 0.07
¬ Plausible(blind, carry stick)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.30
Salient(blind, get stuck)
Evidence: 0.08
¬ Salient(blind, carry stick)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.34
Remarkable(blind, get stuck)
Evidence: 0.10
¬ Remarkable(blind, carry stick)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.47
Typical(blind, get stuck)
Evidence: 0.23
¬ Typical(blind, carry white stick)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.47
Typical(blind, get stuck)
Evidence: 0.25
¬ Typical(blind, carry stick)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.30
Salient(blind, get stuck)
Evidence: 0.47
¬ Typical(blind, get stuck)
Evidence: 0.34
¬ Remarkable(blind, get stuck)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.35
Plausible(blind, get stuck)
Evidence: 0.47
¬ Typical(blind, get stuck)