board game: be used to have home entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents dvd player
Weight: 0.68
, computer game
Weight: 0.67
, thing
Weight: 0.65
, event
Weight: 0.62
Siblings backgammon
Weight: 0.66
, monopoly
Weight: 0.62
, crossword puzzle
Weight: 0.62
, chess set
Weight: 0.60

Related properties

Property Similarity
be used to have home entertainment 1.00
be used to entertainment 0.92
be used to play at home 0.81
be at home 0.81
be used to have fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(board game, be used to have home entertainment)
Evidence: 0.04
¬ Remarkable(chess set, be at home)
0.06
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.48
¬ Remarkable(board game, be used to have home entertainment)
Evidence: 0.72
¬ Remarkable(chess set, be used to have fun)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.36
Plausible(board game, be used to have home entertainment)
Evidence: 0.72
Remarkable(chess set, be used to have fun)
Evidence: 0.05
¬ Plausible(chess set, be used to have fun)
0.44
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.36
Plausible(board game, be used to have home entertainment)
Evidence: 0.04
Remarkable(chess set, be at home)
Evidence: 0.17
¬ Plausible(chess set, be at home)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.36
Plausible(board game, be used to have home entertainment)
Evidence: 0.68
¬ Salient(board game, be used to have home entertainment)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.68
Salient(board game, be used to have home entertainment)
Evidence: 0.06
¬ Salient(board game, be at home)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.48
Remarkable(board game, be used to have home entertainment)
Evidence: 0.06
¬ Remarkable(board game, be at home)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.68
Salient(board game, be used to have home entertainment)
Evidence: 0.39
¬ Salient(board game, be used to play at home)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.36
Plausible(board game, be used to have home entertainment)
Evidence: 0.22
¬ Plausible(board game, be at home)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.36
Plausible(board game, be used to have home entertainment)
Evidence: 0.23
¬ Plausible(board game, be used to play at home)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.48
Remarkable(board game, be used to have home entertainment)
Evidence: 0.39
¬ Remarkable(board game, be used to play at home)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.34
Typical(board game, be used to have home entertainment)
Evidence: 0.49
¬ Typical(board game, be used to play at home)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.34
Typical(board game, be used to have home entertainment)
Evidence: 0.76
¬ Typical(board game, be at home)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.68
Salient(board game, be used to have home entertainment)
Evidence: 0.34
¬ Typical(board game, be used to have home entertainment)
Evidence: 0.48
¬ Remarkable(board game, be used to have home entertainment)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.36
Plausible(board game, be used to have home entertainment)
Evidence: 0.34
¬ Typical(board game, be used to have home entertainment)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.48
¬ Remarkable(board game, be used to have home entertainment)
Evidence: 0.65
¬ Typical(chess set, be used to have fun)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.48
¬ Remarkable(board game, be used to have home entertainment)
Evidence: 0.87
¬ Typical(chess set, be at home)