bowser: be called bowser

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents enemy
Weight: 0.47
, boss
Weight: 0.47
, company
Weight: 0.46
, character
Weight: 0.46
Siblings shire
Weight: 0.30
, oil company
Weight: 0.29
, billabong
Weight: 0.29
, taxi
Weight: 0.29
, bullock
Weight: 0.28

Related properties

Property Similarity
be called bowser 1.00
be named bowser 0.97
become giga bowser 0.87
do ground pound on bowsers 0.78
do body slam move on bowsers 0.77
do ground pound on nintendo game bowsers 0.76
do ground pound on bowsers inside story 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.20
Plausible(bowser, be called bowser)
Evidence: 0.49
¬ Salient(bowser, be called bowser)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.97
Evidence: 0.99
Remarkable(bowser, be called bowser)
Evidence: 0.96
¬ Remarkable(bowser, be named bowser)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.01
Typical(bowser, be called bowser)
Evidence: 0.07
¬ Typical(bowser, be named bowser)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Remarkable(bowser, be called bowser)
Evidence: 0.91
¬ Remarkable(bowser, become giga bowser)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.99
Remarkable(bowser, be called bowser)
Evidence: 0.66
¬ Remarkable(bowser, do ground pound on bowsers inside story)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.97
Evidence: 0.20
Plausible(bowser, be called bowser)
Evidence: 0.31
¬ Plausible(bowser, be named bowser)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.97
Evidence: 0.49
Salient(bowser, be called bowser)
Evidence: 0.58
¬ Salient(bowser, be named bowser)
0.51
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.01
Typical(bowser, be called bowser)
Evidence: 0.32
¬ Typical(bowser, become giga bowser)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.49
Salient(bowser, be called bowser)
Evidence: 0.72
¬ Salient(bowser, become giga bowser)
0.45
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.87
Evidence: 0.20
Plausible(bowser, be called bowser)
Evidence: 0.50
¬ Plausible(bowser, become giga bowser)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.75
Evidence: 0.49
Salient(bowser, be called bowser)
Evidence: 0.92
¬ Salient(bowser, do ground pound on bowsers inside story)
0.20
Rule weight: 0.85
Evidence weight: 0.31
Similarity weight: 0.75
Evidence: 0.20
Plausible(bowser, be called bowser)
Evidence: 0.86
¬ Plausible(bowser, do ground pound on bowsers inside story)
0.08
Rule weight: 0.85
Evidence weight: 0.12
Similarity weight: 0.75
Evidence: 0.01
Typical(bowser, be called bowser)
Evidence: 0.89
¬ Typical(bowser, do ground pound on bowsers inside story)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.49
Salient(bowser, be called bowser)
Evidence: 0.01
¬ Typical(bowser, be called bowser)
Evidence: 0.99
¬ Remarkable(bowser, be called bowser)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.20
Plausible(bowser, be called bowser)
Evidence: 0.01
¬ Typical(bowser, be called bowser)