breathe some fresh air: be used to keep yourself alive

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to keep yourself alive 1.00
be motivated by it make you feel alive 0.90
be motivated by you need it to live 0.80
be motivated by it make you feel good 0.79
be motivated by you like it 0.79
be used to clear your mind 0.77
be motivated by need it to live 0.77
causes you feel good 0.76
be motivated by it make one feel good 0.76
causes you will feel good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.84
¬ Salient(breathe some fresh air, be used to keep yourself alive)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.98
¬ Plausible(breathe some fresh air, be motivated by it make you feel alive)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.11
Typical(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.06
¬ Typical(breathe some fresh air, be motivated by it make you feel alive)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.94
¬ Plausible(breathe some fresh air, be motivated by you need it to live)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.84
Salient(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.85
¬ Salient(breathe some fresh air, be motivated by it make you feel alive)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.95
¬ Plausible(breathe some fresh air, be motivated by it make you feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.91
¬ Plausible(breathe some fresh air, be motivated by you like it)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.87
¬ Plausible(breathe some fresh air, be motivated by need it to live)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.95
¬ Plausible(breathe some fresh air, be used to clear your mind)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.92
¬ Plausible(breathe some fresh air, causes you feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.94
¬ Plausible(breathe some fresh air, be motivated by it make one feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.91
¬ Plausible(breathe some fresh air, causes you will feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.11
Typical(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.09
¬ Typical(breathe some fresh air, be motivated by it make you feel good)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.11
Typical(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.11
¬ Typical(breathe some fresh air, be motivated by you need it to live)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.79
Remarkable(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.92
¬ Remarkable(breathe some fresh air, be motivated by it make you feel alive)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.84
Salient(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.73
¬ Salient(breathe some fresh air, be motivated by you need it to live)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.84
Salient(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.68
¬ Salient(breathe some fresh air, be motivated by you like it)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.84
Salient(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.74
¬ Salient(breathe some fresh air, be motivated by it make you feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.84
Salient(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.64
¬ Salient(breathe some fresh air, be motivated by need it to live)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.11
Typical(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.12
¬ Typical(breathe some fresh air, be motivated by it make one feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.84
Salient(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.71
¬ Salient(breathe some fresh air, causes you feel good)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.84
Salient(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.76
¬ Salient(breathe some fresh air, be used to clear your mind)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.84
Salient(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.72
¬ Salient(breathe some fresh air, be motivated by it make one feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.84
Salient(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.70
¬ Salient(breathe some fresh air, causes you will feel good)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.11
Typical(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.16
¬ Typical(breathe some fresh air, be motivated by you like it)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.11
Typical(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.15
¬ Typical(breathe some fresh air, be used to clear your mind)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.11
Typical(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.15
¬ Typical(breathe some fresh air, causes you feel good)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.79
Remarkable(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.92
¬ Remarkable(breathe some fresh air, be motivated by you need it to live)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.79
Remarkable(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.77
¬ Remarkable(breathe some fresh air, be used to clear your mind)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.11
Typical(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.17
¬ Typical(breathe some fresh air, causes you will feel good)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.79
Remarkable(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.91
¬ Remarkable(breathe some fresh air, be motivated by you like it)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.79
Remarkable(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.93
¬ Remarkable(breathe some fresh air, be motivated by it make you feel good)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.79
Remarkable(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.88
¬ Remarkable(breathe some fresh air, be motivated by need it to live)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.79
Remarkable(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.90
¬ Remarkable(breathe some fresh air, causes you feel good)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.79
Remarkable(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.89
¬ Remarkable(breathe some fresh air, causes you will feel good)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.79
Remarkable(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.92
¬ Remarkable(breathe some fresh air, be motivated by it make one feel good)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.11
Typical(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.23
¬ Typical(breathe some fresh air, be motivated by need it to live)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Salient(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.11
¬ Typical(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.79
¬ Remarkable(breathe some fresh air, be used to keep yourself alive)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(breathe some fresh air, be used to keep yourself alive)
Evidence: 0.11
¬ Typical(breathe some fresh air, be used to keep yourself alive)