bring home some fish: requires go to seafood store

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to seafood store 1.00
requires shop at fish store 0.86
requires go fish 0.83
causes eat fish 0.81
be used to eat some fish 0.81
requires buy fish 0.81
requires buy some fish 0.80
causes eat fish for dinner 0.80
be motivated by eat fish 0.80
be used to make fish soup for dinner 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(bring home some fish, requires go to seafood store)
Evidence: 0.81
¬ Salient(bring home some fish, requires go to seafood store)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.99
Plausible(bring home some fish, requires go to seafood store)
Evidence: 1.00
¬ Plausible(bring home some fish, requires go fish)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.05
Typical(bring home some fish, requires go to seafood store)
Evidence: 0.02
¬ Typical(bring home some fish, requires go fish)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(bring home some fish, requires go to seafood store)
Evidence: 1.00
¬ Plausible(bring home some fish, be used to eat some fish)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.05
Typical(bring home some fish, requires go to seafood store)
Evidence: 0.01
¬ Typical(bring home some fish, be used to eat some fish)
0.68
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.99
Plausible(bring home some fish, requires go to seafood store)
Evidence: 1.00
¬ Plausible(bring home some fish, requires buy fish)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.05
Typical(bring home some fish, requires go to seafood store)
Evidence: 0.02
¬ Typical(bring home some fish, requires buy fish)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(bring home some fish, requires go to seafood store)
Evidence: 1.00
¬ Plausible(bring home some fish, requires buy some fish)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Remarkable(bring home some fish, requires go to seafood store)
Evidence: 0.97
¬ Remarkable(bring home some fish, requires go fish)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(bring home some fish, requires go to seafood store)
Evidence: 1.00
¬ Plausible(bring home some fish, causes eat fish for dinner)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(bring home some fish, requires go to seafood store)
Evidence: 1.00
¬ Plausible(bring home some fish, be motivated by eat fish)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.99
Plausible(bring home some fish, requires go to seafood store)
Evidence: 1.00
¬ Plausible(bring home some fish, be used to make fish soup for dinner)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.05
Typical(bring home some fish, requires go to seafood store)
Evidence: 0.02
¬ Typical(bring home some fish, requires buy some fish)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.05
Typical(bring home some fish, requires go to seafood store)
Evidence: 0.02
¬ Typical(bring home some fish, be motivated by eat fish)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.05
Typical(bring home some fish, requires go to seafood store)
Evidence: 0.02
¬ Typical(bring home some fish, causes eat fish for dinner)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.05
Typical(bring home some fish, requires go to seafood store)
Evidence: 0.02
¬ Typical(bring home some fish, be used to make fish soup for dinner)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Remarkable(bring home some fish, requires go to seafood store)
Evidence: 0.98
¬ Remarkable(bring home some fish, be used to eat some fish)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.94
Remarkable(bring home some fish, requires go to seafood store)
Evidence: 0.97
¬ Remarkable(bring home some fish, requires buy fish)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.94
Remarkable(bring home some fish, requires go to seafood store)
Evidence: 0.97
¬ Remarkable(bring home some fish, requires buy some fish)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.94
Remarkable(bring home some fish, requires go to seafood store)
Evidence: 0.98
¬ Remarkable(bring home some fish, be motivated by eat fish)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.94
Remarkable(bring home some fish, requires go to seafood store)
Evidence: 0.98
¬ Remarkable(bring home some fish, causes eat fish for dinner)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.94
Remarkable(bring home some fish, requires go to seafood store)
Evidence: 0.98
¬ Remarkable(bring home some fish, be used to make fish soup for dinner)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.81
Salient(bring home some fish, requires go to seafood store)
Evidence: 0.75
¬ Salient(bring home some fish, be used to make fish soup for dinner)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.81
Salient(bring home some fish, requires go to seafood store)
Evidence: 0.95
¬ Salient(bring home some fish, requires go fish)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.81
Salient(bring home some fish, requires go to seafood store)
Evidence: 0.80
¬ Salient(bring home some fish, causes eat fish for dinner)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.81
Salient(bring home some fish, requires go to seafood store)
Evidence: 0.95
¬ Salient(bring home some fish, requires buy fish)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.81
Salient(bring home some fish, requires go to seafood store)
Evidence: 0.95
¬ Salient(bring home some fish, be used to eat some fish)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.81
Salient(bring home some fish, requires go to seafood store)
Evidence: 0.94
¬ Salient(bring home some fish, be motivated by eat fish)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.81
Salient(bring home some fish, requires go to seafood store)
Evidence: 0.95
¬ Salient(bring home some fish, requires buy some fish)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.81
Salient(bring home some fish, requires go to seafood store)
Evidence: 0.05
¬ Typical(bring home some fish, requires go to seafood store)
Evidence: 0.94
¬ Remarkable(bring home some fish, requires go to seafood store)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(bring home some fish, requires go to seafood store)
Evidence: 0.05
¬ Typical(bring home some fish, requires go to seafood store)