buffet: be called viking in japan

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.56
, furniture
Weight: 0.55
, option
Weight: 0.54
, restaurant
Weight: 0.51
Siblings dining table
Weight: 0.34
, fast food restaurant
Weight: 0.34
, seafood restaurant
Weight: 0.34
, steakhouse
Weight: 0.34
, italian restaurant
Weight: 0.33

Related properties

Property Similarity
be called viking in japan 1.00
viking in japan 0.99
be called viking 0.93
be in europe 0.77
be in hawaii 0.77
be in iceland 0.76
be in germany 0.75
be like russia 0.75
be crowded in japan 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.83
Plausible(place, be in europe)
Evidence: 0.46
¬ Typical(buffet, be called viking in japan)
0.42
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.65
Plausible(place, be crowded in japan)
Evidence: 0.46
¬ Typical(buffet, be called viking in japan)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.21
Plausible(buffet, be called viking in japan)
Evidence: 0.65
¬ Plausible(place, be crowded in japan)
0.02
Rule weight: 0.09
Evidence weight: 0.34
Similarity weight: 0.77
Evidence: 0.21
Plausible(buffet, be called viking in japan)
Evidence: 0.83
¬ Plausible(place, be in europe)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.16
¬ Remarkable(buffet, be called viking in japan)
Evidence: 0.31
¬ Remarkable(place, be crowded in japan)
0.40
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.16
¬ Remarkable(buffet, be called viking in japan)
Evidence: 0.58
¬ Remarkable(place, be in europe)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.83
Plausible(place, be in europe)
Evidence: 0.16
Remarkable(buffet, be called viking in japan)
Evidence: 0.21
¬ Plausible(buffet, be called viking in japan)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.65
Plausible(place, be crowded in japan)
Evidence: 0.16
Remarkable(buffet, be called viking in japan)
Evidence: 0.21
¬ Plausible(buffet, be called viking in japan)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.21
Plausible(buffet, be called viking in japan)
Evidence: 0.18
¬ Salient(buffet, be called viking in japan)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.16
Remarkable(buffet, be called viking in japan)
Evidence: 0.07
¬ Remarkable(buffet, be called viking)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.18
Salient(buffet, be called viking in japan)
Evidence: 0.10
¬ Salient(buffet, be called viking)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.46
Typical(buffet, be called viking in japan)
Evidence: 0.30
¬ Typical(buffet, be called viking)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.18
Salient(buffet, be called viking in japan)
Evidence: 0.28
¬ Salient(buffet, viking in japan)
0.65
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.16
Remarkable(buffet, be called viking in japan)
Evidence: 0.28
¬ Remarkable(buffet, viking in japan)
0.62
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.99
Evidence: 0.46
Typical(buffet, be called viking in japan)
Evidence: 0.51
¬ Typical(buffet, viking in japan)
0.62
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.99
Evidence: 0.21
Plausible(buffet, be called viking in japan)
Evidence: 0.34
¬ Plausible(buffet, viking in japan)
0.52
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.93
Evidence: 0.21
Plausible(buffet, be called viking in japan)
Evidence: 0.44
¬ Plausible(buffet, be called viking)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.18
Salient(buffet, be called viking in japan)
Evidence: 0.46
¬ Typical(buffet, be called viking in japan)
Evidence: 0.16
¬ Remarkable(buffet, be called viking in japan)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.21
Plausible(buffet, be called viking in japan)
Evidence: 0.46
¬ Typical(buffet, be called viking in japan)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.16
¬ Remarkable(buffet, be called viking in japan)
Evidence: 0.90
¬ Typical(place, be in europe)
0.33
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.16
¬ Remarkable(buffet, be called viking in japan)
Evidence: 0.84
¬ Typical(place, be crowded in japan)

Typicality inheritance from parent to child

0.20
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.46
Typical(buffet, be called viking in japan)
Evidence: 0.84
¬ Typical(place, be crowded in japan)
0.19
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.46
Typical(buffet, be called viking in japan)
Evidence: 0.90
¬ Typical(place, be in europe)