bullet: be used for guns

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents projectile
Weight: 0.72
, thing
Weight: 0.62
, piece
Weight: 0.62
, weapon
Weight: 0.61
Siblings machine gun
Weight: 0.35
, rifle
Weight: 0.35
, shot
Weight: 0.35
, assault rifle
Weight: 0.34

Related properties

Property Similarity
be used for guns 1.00
get loaded in gun 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.08
Plausible(bullet, be used for guns)
Evidence: 0.11
¬ Salient(bullet, be used for guns)

Similarity expansion

0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.11
Salient(bullet, be used for guns)
Evidence: 0.30
¬ Salient(bullet, get loaded in gun)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.16
Remarkable(bullet, be used for guns)
Evidence: 0.38
¬ Remarkable(bullet, get loaded in gun)
0.49
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.08
Plausible(bullet, be used for guns)
Evidence: 0.34
¬ Plausible(bullet, get loaded in gun)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.22
Typical(bullet, be used for guns)
Evidence: 0.43
¬ Typical(bullet, get loaded in gun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
Salient(bullet, be used for guns)
Evidence: 0.22
¬ Typical(bullet, be used for guns)
Evidence: 0.16
¬ Remarkable(bullet, be used for guns)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.08
Plausible(bullet, be used for guns)
Evidence: 0.22
¬ Typical(bullet, be used for guns)