Parents |
object Weight: 0.61 ,
missileWeight: 0.60 ,
thingWeight: 0.53 ,
materialWeight: 0.47 ,
itemWeight: 0.45
|
Siblings |
bullet Weight: 0.72 ,
rocketWeight: 0.68 ,
spearWeight: 0.63 ,
slingshotWeight: 0.62 ,
grenadeWeight: 0.56
|
Click on a property for more details on the statement. Click on a column header to use it as a sorting key.
Property | Score | Plausible | Typical | Remarkable | Salient | Source |
---|---|---|---|---|---|---|
be at air | 0.46 0.4581569100 |
0.42 0.4186295734 |
0.27 0.2742738053 |
0.38 0.3834372678 |
0.58 0.5781985417 |
ConceptNet |
be at baseball | 0.46 0.4581569100 |
0.14 0.1383297252 |
0.66 0.6565801803 |
0.09 0.0906545176 |
0.08 0.0800402813 |
ConceptNet |
be at battle | 0.46 0.4581569100 |
0.59 0.5864648292 |
0.26 0.2622217196 |
0.13 0.1322229043 |
0.25 0.2474501061 |
ConceptNet |
be at battle field | 0.46 0.4581569100 |
0.57 0.5688713690 |
0.40 0.3993774705 |
0.02 0.0218423859 |
0.03 0.0324189258 |
ConceptNet |
be at canon | 0.46 0.4581569100 |
0.02 0.0178519500 |
0.82 0.8236668928 |
0.05 0.0530604112 |
0.06 0.0638577445 |
ConceptNet |
be at gun | 0.75 0.7472217363 |
0.85 0.8537055586 |
0.06 0.0605673851 |
0.24 0.2399700583 |
0.51 0.5106088511 |
ConceptNet |
be at space | 0.46 0.4581569100 |
0.26 0.2599006968 |
0.43 0.4281775394 |
0.21 0.2066894999 |
0.28 0.2820392689 |
ConceptNet |
be at tornado | 0.46 0.4581569100 |
0.52 0.5248365591 |
0.57 0.5725117667 |
0.30 0.2963262141 |
0.23 0.2312029468 |
ConceptNet |
be at weapon | 0.58 0.5781296526 |
0.92 0.9195612136 |
0.98 0.9760412291 |
0.04 0.0390319558 |
0.72 0.7152842849 |
ConceptNet |
be considered right bad | 0.47 0.4655301859 |
0.14 0.1432424606 |
0.40 0.3998738078 |
0.17 0.1700663492 |
0.16 0.1586607896 |
Quasimodo |
be dangerous | 0.46 0.4581569100 |
0.20 0.1956498325 |
0.40 0.3964748457 |
0.55 0.5480575571 |
0.57 0.5722101953 |
ConceptNet |
be fire from barrel | 0.46 0.4581569100 |
0.56 0.5570185359 |
0.43 0.4323564574 |
0.05 0.0454295777 |
0.07 0.0747950930 |
ConceptNet |
be fire from gun | 0.46 0.4581569100 |
0.70 0.7020312988 |
0.99 0.9887826209 |
0.94 0.9449847599 |
0.28 0.2831216948 |
ConceptNet |
be fired | 0.53 0.5321591770 |
0.45 0.4455889923 |
0.58 0.5826541118 |
0.33 0.3335853603 |
0.35 0.3527983927 |
Quasimodo |
be in 2 dimensions | 0.55 0.5528966962 |
0.17 0.1690796906 |
0.09 0.0948282642 |
0.73 0.7344351022 |
0.30 0.3038551185 |
Quasimodo |
be motion science | 0.60 0.5972899750 |
0.12 0.1189334792 |
0.18 0.1792465646 |
0.33 0.3282069981 |
0.19 0.1866894027 |
Quasimodo |
be parabolic motion | 0.56 0.5582184017 |
0.61 0.6139358386 |
0.23 0.2275356413 |
0.38 0.3770698383 |
0.26 0.2631608111 |
Quasimodo |
be parabolic path | 0.55 0.5547906051 |
0.60 0.6037957760 |
0.37 0.3667635451 |
0.20 0.2003989533 |
0.20 0.2012283185 |
Quasimodo |
be supposed work | 0.47 0.4655669277 |
0.65 0.6526371670 |
0.65 0.6512179515 |
0.71 0.7148002374 |
0.78 0.7831442238 |
Quasimodo |
be used to carry explosive | 0.46 0.4581569100 |
0.39 0.3920482083 |
0.24 0.2422587698 |
0.61 0.6128038601 |
0.71 0.7093928721 |
ConceptNet |
be used to catch | 0.46 0.4581569100 |
0.50 0.4959395565 |
0.68 0.6808566782 |
0.17 0.1679429599 |
0.11 0.1057330878 |
ConceptNet |
be used to create weapon | 0.67 0.6711877415 |
0.72 0.7205833253 |
0.33 0.3276088619 |
0.64 0.6387551563 |
0.53 0.5335282777 |
ConceptNet |
be used to eject | 0.46 0.4581569100 |
0.11 0.1056092281 |
0.80 0.7957769233 |
0.22 0.2160220578 |
0.21 0.2091774640 |
ConceptNet |
be used to game | 0.46 0.4581569100 |
0.15 0.1519058236 |
0.47 0.4698913266 |
0.37 0.3732969294 |
0.40 0.4039979752 |
ConceptNet |
be used to hit object | 0.46 0.4581569100 |
0.52 0.5153316747 |
0.10 0.1002024837 |
0.90 0.8996844271 |
0.73 0.7295281485 |
ConceptNet |
be used to hurl | 0.46 0.4581569100 |
0.47 0.4665901968 |
0.61 0.6129761866 |
0.23 0.2285103450 |
0.16 0.1589604403 |
ConceptNet |
be used to injure | 0.46 0.4581569100 |
0.11 0.1123299622 |
0.45 0.4525132745 |
0.58 0.5833737224 |
0.53 0.5288054541 |
ConceptNet |
be used to kill | 0.46 0.4581569100 |
0.48 0.4817710858 |
0.10 0.1046937435 |
0.03 0.0303887040 |
0.25 0.2507243099 |
ConceptNet |
be used to launch | 0.46 0.4581569100 |
0.62 0.6237789051 |
0.99 0.9926815083 |
0.94 0.9428737601 |
0.36 0.3594461857 |
ConceptNet |
be used to penetrate enemy armor | 0.75 0.7472217363 |
0.66 0.6624338966 |
0.42 0.4171378720 |
0.49 0.4893265264 |
0.45 0.4471442265 |
ConceptNet |
be used to project over distance | 0.46 0.4581569100 |
0.42 0.4229969735 |
0.67 0.6691169343 |
0.27 0.2685277930 |
0.17 0.1735004901 |
ConceptNet |
be used to propel | 0.46 0.4581569100 |
0.32 0.3211035359 |
0.30 0.2985879996 |
0.48 0.4841028789 |
0.63 0.6267838487 |
ConceptNet |
be used to rapid movement | 0.46 0.4581569100 |
0.76 0.7589798270 |
0.39 0.3860167803 |
0.30 0.2974732625 |
0.36 0.3596023566 |
ConceptNet |
be used to shoot | 0.46 0.4581569100 |
0.62 0.6233050072 |
0.99 0.9923153144 |
0.94 0.9433045763 |
0.30 0.3021691600 |
ConceptNet |
be used to shoot from cannon | 0.46 0.4581569100 |
0.44 0.4362445744 |
0.96 0.9562721466 |
0.39 0.3912081166 |
0.24 0.2352041531 |
ConceptNet |
be used to throw | 0.92 0.9163138200 |
0.58 0.5835999009 |
0.56 0.5568408242 |
0.22 0.2235721133 |
0.15 0.1450343037 |
ConceptNet |
definition of is motion | 0.63 0.6250468964 |
0.45 0.4531319263 |
0.38 0.3838745657 |
0.74 0.7416080391 |
0.57 0.5664475283 |
Quasimodo |
falls back to ground | 0.59 0.5918567405 |
0.26 0.2577699369 |
0.48 0.4817879256 |
0.21 0.2090608154 |
0.21 0.2118384740 |
Quasimodo |
follow | 0.62 0.6204630533 |
0.18 0.1752463072 |
0.19 0.1946005462 |
0.44 0.4445540732 |
0.24 0.2443553115 |
Quasimodo |
follow curved path | 0.88 0.8785623060 |
0.13 0.1326090687 |
0.27 0.2651180416 |
0.26 0.2582310926 |
0.18 0.1762597772 |
Quasimodo |
follow parabola | 0.49 0.4861889230 |
0.65 0.6539527119 |
0.21 0.2082046387 |
0.49 0.4905802697 |
0.31 0.3117573249 |
Quasimodo |
follow parabolic path | 0.49 0.4877641301 |
0.40 0.3964777001 |
0.24 0.2409752906 |
0.10 0.0971787282 |
0.10 0.0960061773 |
Quasimodo |
follow parabolic pathway | 0.49 0.4874859684 |
0.48 0.4838952998 |
0.29 0.2860255530 |
0.15 0.1469281312 |
0.14 0.1408705475 |
Quasimodo |
follow parabolic trajectory | 0.56 0.5584593120 |
0.45 0.4489690132 |
0.24 0.2432631948 |
0.15 0.1470282270 |
0.13 0.1293595298 |
Quasimodo |
follow path | 0.77 0.7691113101 |
0.30 0.3018675018 |
0.38 0.3814597543 |
0.38 0.3808448801 |
0.29 0.2865903794 |
Quasimodo |
follow pathway | 0.31 0.3081916843 |
0.23 0.2321114495 |
0.25 0.2501000958 |
0.47 0.4654562224 |
0.28 0.2754493587 |
Quasimodo |
follow trajectory | 0.57 0.5676119749 |
0.70 0.6985829294 |
0.28 0.2816249124 |
0.44 0.4441822888 |
0.32 0.3232629803 |
Quasimodo |
get canceled on death | 0.40 0.3970459054 |
0.27 0.2659617062 |
0.51 0.5115771524 |
0.19 0.1919176212 |
0.21 0.2093039052 |
Quasimodo |
go at 45 degrees | 0.62 0.6214724603 |
0.00 0.0043327185 |
0.13 0.1268839461 |
0.02 0.0151377032 |
0.00 0.0041521885 |
Quasimodo |
has color yellow | 0.49 0.4852095242 |
0.38 0.3777919580 |
0.61 0.6133978236 |
0.23 0.2328371441 |
0.28 0.2787578825 |
Quasimodo |