projectile: be used to shoot

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.61
, missile
Weight: 0.60
, thing
Weight: 0.53
, material
Weight: 0.47
, item
Weight: 0.45
Siblings bullet
Weight: 0.72
, rocket
Weight: 0.68
, spear
Weight: 0.63
, slingshot
Weight: 0.62
, grenade
Weight: 0.56

Related properties

Property Similarity
be used to shoot 1.00
be used to shoot person 0.97
be used to shoot can 0.94
be shoot from gun 0.89
be used to shoot from cannon 0.87
be at shoot victim 0.85
be used to kill game 0.78
be used to kill 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.69
¬ Remarkable(bullet, be used to shoot)
0.09
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.16
¬ Remarkable(grenade, be used to kill)
0.09
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.97
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.76
¬ Remarkable(bullet, be used to shoot person)
0.09
Rule weight: 0.13
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.74
¬ Remarkable(bullet, be used to shoot can)
0.09
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.89
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.64
¬ Remarkable(bullet, be shoot from gun)
0.08
Rule weight: 0.13
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.76
¬ Remarkable(bullet, be at shoot victim)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.84
¬ Remarkable(bullet, be used to kill)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.76
Remarkable(bullet, be used to shoot person)
Evidence: 0.49
¬ Plausible(bullet, be used to shoot person)
0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.69
Remarkable(bullet, be used to shoot)
Evidence: 0.73
¬ Plausible(bullet, be used to shoot)
0.52
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.74
Remarkable(bullet, be used to shoot can)
Evidence: 0.78
¬ Plausible(bullet, be used to shoot can)
0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.76
Remarkable(bullet, be at shoot victim)
Evidence: 0.04
¬ Plausible(bullet, be at shoot victim)
0.48
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.64
Remarkable(bullet, be shoot from gun)
Evidence: 0.83
¬ Plausible(bullet, be shoot from gun)
0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.12
¬ Plausible(bullet, be used to kill game)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.84
Remarkable(bullet, be used to kill)
Evidence: 0.30
¬ Plausible(bullet, be used to kill)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.16
Remarkable(grenade, be used to kill)
Evidence: 0.19
¬ Plausible(grenade, be used to kill)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.35
¬ Salient(projectile, be used to shoot)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.44
¬ Plausible(projectile, be used to shoot from cannon)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.35
Salient(projectile, be used to shoot)
Evidence: 0.27
¬ Salient(projectile, be used to shoot from cannon)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.38
Remarkable(projectile, be used to shoot)
Evidence: 0.39
¬ Remarkable(projectile, be used to shoot from cannon)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.49
¬ Plausible(projectile, be used to kill)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.35
Salient(projectile, be used to shoot)
Evidence: 0.29
¬ Salient(projectile, be used to kill)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.87
Evidence: 0.57
Typical(projectile, be used to shoot)
Evidence: 0.74
¬ Typical(projectile, be used to shoot from cannon)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.38
Remarkable(projectile, be used to shoot)
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.57
Typical(projectile, be used to shoot)
Evidence: 0.70
¬ Typical(projectile, be used to kill)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.35
Salient(projectile, be used to shoot)
Evidence: 0.57
¬ Typical(projectile, be used to shoot)
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.63
Plausible(projectile, be used to shoot)
Evidence: 0.57
¬ Typical(projectile, be used to shoot)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.37
¬ Typical(bullet, be used to shoot)
0.11
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.33
¬ Typical(bullet, be used to shoot can)
0.11
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.27
¬ Typical(bullet, be shoot from gun)
0.10
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.55
¬ Typical(bullet, be used to shoot person)
0.09
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.27
¬ Typical(bullet, be used to kill)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.44
¬ Typical(bullet, be used to kill game)
0.09
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.63
¬ Typical(bullet, be at shoot victim)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(projectile, be used to shoot)
Evidence: 0.64
¬ Typical(grenade, be used to kill)