projectile: be used to kill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.61
, missile
Weight: 0.60
, thing
Weight: 0.53
, material
Weight: 0.47
, item
Weight: 0.45
Siblings bullet
Weight: 0.72
, rocket
Weight: 0.68
, spear
Weight: 0.63
, slingshot
Weight: 0.62
, grenade
Weight: 0.56

Related properties

Property Similarity
be used to kill 1.00
be used to kill person 0.95
be used to kill someone 0.94
kill someone 0.93
be used to kill game 0.91
be used to kill and injure person 0.90
be used to kill enemy 0.88
be used to kill animal 0.88
hurt or kill person 0.87
destroy life 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.16
¬ Remarkable(grenade, be used to kill)
0.12
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.11
¬ Remarkable(grenade, be used to kill person)
0.11
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.13
¬ Remarkable(grenade, be used to kill and injure person)
0.11
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.22
¬ Remarkable(grenade, kill someone)
0.11
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.18
¬ Remarkable(grenade, be used to kill enemy)
0.09
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.84
¬ Remarkable(bullet, be used to kill)
0.08
Rule weight: 0.13
Evidence weight: 0.67
Similarity weight: 0.94
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.82
¬ Remarkable(bullet, be used to kill someone)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.56
¬ Remarkable(bullet, destroy life)
0.08
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.82
¬ Remarkable(bullet, be used to kill game)
0.08
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.88
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.78
¬ Remarkable(bullet, be used to kill animal)
0.08
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.84
¬ Remarkable(bullet, hurt or kill person)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.84
Remarkable(bullet, be used to kill)
Evidence: 0.30
¬ Plausible(bullet, be used to kill)
0.56
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.82
Remarkable(bullet, be used to kill someone)
Evidence: 0.15
¬ Plausible(bullet, be used to kill someone)
0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.16
Remarkable(grenade, be used to kill)
Evidence: 0.19
¬ Plausible(grenade, be used to kill)
0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.82
Remarkable(bullet, be used to kill game)
Evidence: 0.12
¬ Plausible(bullet, be used to kill game)
0.53
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.22
Remarkable(grenade, kill someone)
Evidence: 0.14
¬ Plausible(grenade, kill someone)
0.52
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.11
Remarkable(grenade, be used to kill person)
Evidence: 0.19
¬ Plausible(grenade, be used to kill person)
0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.84
Remarkable(bullet, hurt or kill person)
Evidence: 0.16
¬ Plausible(bullet, hurt or kill person)
0.51
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.78
Remarkable(bullet, be used to kill animal)
Evidence: 0.28
¬ Plausible(bullet, be used to kill animal)
0.49
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.13
Remarkable(grenade, be used to kill and injure person)
Evidence: 0.19
¬ Plausible(grenade, be used to kill and injure person)
0.49
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.18
Remarkable(grenade, be used to kill enemy)
Evidence: 0.18
¬ Plausible(grenade, be used to kill enemy)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.56
Remarkable(bullet, destroy life)
Evidence: 0.21
¬ Plausible(bullet, destroy life)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.29
¬ Salient(projectile, be used to kill)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.29
Salient(projectile, be used to kill)
Evidence: 0.70
¬ Typical(projectile, be used to kill)
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.49
Plausible(projectile, be used to kill)
Evidence: 0.70
¬ Typical(projectile, be used to kill)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.27
¬ Typical(bullet, be used to kill)
0.11
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.40
¬ Typical(bullet, be used to kill someone)
0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.32
¬ Typical(bullet, be used to kill animal)
0.10
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.44
¬ Typical(bullet, be used to kill game)
0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.64
¬ Typical(grenade, be used to kill)
0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.38
¬ Typical(bullet, hurt or kill person)
0.09
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.69
¬ Typical(grenade, be used to kill person)
0.09
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.66
¬ Typical(grenade, kill someone)
0.09
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.63
¬ Typical(grenade, be used to kill enemy)
0.09
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.67
¬ Typical(grenade, be used to kill and injure person)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.41
¬ Remarkable(projectile, be used to kill)
Evidence: 0.45
¬ Typical(bullet, destroy life)