projectile: be used to create weapon

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.61
, missile
Weight: 0.60
, thing
Weight: 0.53
, material
Weight: 0.47
, item
Weight: 0.45
Siblings bullet
Weight: 0.72
, rocket
Weight: 0.68
, spear
Weight: 0.63
, slingshot
Weight: 0.62
, grenade
Weight: 0.56

Related properties

Property Similarity
be used to create weapon 1.00
be at weapon 0.93
be use in gun 0.81
be used to load pistol or gun 0.78
be shoot from gun 0.76
be at gun 0.75
be used to kill enemy 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.67
¬ Remarkable(projectile, be used to create weapon)
Evidence: 0.18
¬ Remarkable(grenade, be used to kill enemy)
0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(projectile, be used to create weapon)
Evidence: 0.31
¬ Remarkable(bullet, be use in gun)
0.06
Rule weight: 0.13
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.67
¬ Remarkable(projectile, be used to create weapon)
Evidence: 0.62
¬ Remarkable(bullet, be used to load pistol or gun)
0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(projectile, be used to create weapon)
Evidence: 0.64
¬ Remarkable(bullet, be shoot from gun)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.73
Plausible(projectile, be used to create weapon)
Evidence: 0.18
Remarkable(grenade, be used to kill enemy)
Evidence: 0.18
¬ Plausible(grenade, be used to kill enemy)
0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.73
Plausible(projectile, be used to create weapon)
Evidence: 0.62
Remarkable(bullet, be used to load pistol or gun)
Evidence: 0.80
¬ Plausible(bullet, be used to load pistol or gun)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.73
Plausible(projectile, be used to create weapon)
Evidence: 0.64
Remarkable(bullet, be shoot from gun)
Evidence: 0.83
¬ Plausible(bullet, be shoot from gun)
0.41
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.73
Plausible(projectile, be used to create weapon)
Evidence: 0.31
Remarkable(bullet, be use in gun)
Evidence: 0.82
¬ Plausible(bullet, be use in gun)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.73
Plausible(projectile, be used to create weapon)
Evidence: 0.62
¬ Salient(projectile, be used to create weapon)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.38
Typical(projectile, be used to create weapon)
Evidence: 0.13
¬ Typical(projectile, be at weapon)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.67
Remarkable(projectile, be used to create weapon)
Evidence: 0.71
¬ Remarkable(projectile, be at weapon)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.73
Plausible(projectile, be used to create weapon)
Evidence: 0.93
¬ Plausible(projectile, be at weapon)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.38
Typical(projectile, be used to create weapon)
Evidence: 0.26
¬ Typical(projectile, be at gun)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.93
Evidence: 0.62
Salient(projectile, be used to create weapon)
Evidence: 0.83
¬ Salient(projectile, be at weapon)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.67
Remarkable(projectile, be used to create weapon)
Evidence: 0.49
¬ Remarkable(projectile, be at gun)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.62
Salient(projectile, be used to create weapon)
Evidence: 0.59
¬ Salient(projectile, be at gun)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.73
Plausible(projectile, be used to create weapon)
Evidence: 0.86
¬ Plausible(projectile, be at gun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.62
Salient(projectile, be used to create weapon)
Evidence: 0.38
¬ Typical(projectile, be used to create weapon)
Evidence: 0.67
¬ Remarkable(projectile, be used to create weapon)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.73
Plausible(projectile, be used to create weapon)
Evidence: 0.38
¬ Typical(projectile, be used to create weapon)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(projectile, be used to create weapon)
Evidence: 0.27
¬ Typical(bullet, be shoot from gun)
0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.67
¬ Remarkable(projectile, be used to create weapon)
Evidence: 0.36
¬ Typical(bullet, be use in gun)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.67
¬ Remarkable(projectile, be used to create weapon)
Evidence: 0.33
¬ Typical(bullet, be used to load pistol or gun)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.75
Evidence: 0.67
¬ Remarkable(projectile, be used to create weapon)
Evidence: 0.63
¬ Typical(grenade, be used to kill enemy)