projectile: be used to penetrate enemy armor

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents object
Weight: 0.61
, missile
Weight: 0.60
, thing
Weight: 0.53
, material
Weight: 0.47
, item
Weight: 0.45
Siblings bullet
Weight: 0.72
, rocket
Weight: 0.68
, spear
Weight: 0.63
, slingshot
Weight: 0.62
, grenade
Weight: 0.56

Related properties

Property Similarity
be used to penetrate enemy armor 1.00
be used to kill enemy 0.80
be used to blow up enemy 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.49
¬ Remarkable(projectile, be used to penetrate enemy armor)
Evidence: 0.18
¬ Remarkable(grenade, be used to kill enemy)
0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(projectile, be used to penetrate enemy armor)
Evidence: 0.25
¬ Remarkable(grenade, be used to blow up enemy)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.67
Plausible(projectile, be used to penetrate enemy armor)
Evidence: 0.18
Remarkable(grenade, be used to kill enemy)
Evidence: 0.18
¬ Plausible(grenade, be used to kill enemy)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.67
Plausible(projectile, be used to penetrate enemy armor)
Evidence: 0.25
Remarkable(grenade, be used to blow up enemy)
Evidence: 0.17
¬ Plausible(grenade, be used to blow up enemy)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.67
Plausible(projectile, be used to penetrate enemy armor)
Evidence: 0.52
¬ Salient(projectile, be used to penetrate enemy armor)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.52
Salient(projectile, be used to penetrate enemy armor)
Evidence: 0.50
¬ Typical(projectile, be used to penetrate enemy armor)
Evidence: 0.49
¬ Remarkable(projectile, be used to penetrate enemy armor)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.67
Plausible(projectile, be used to penetrate enemy armor)
Evidence: 0.50
¬ Typical(projectile, be used to penetrate enemy armor)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.49
¬ Remarkable(projectile, be used to penetrate enemy armor)
Evidence: 0.63
¬ Typical(grenade, be used to kill enemy)
0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(projectile, be used to penetrate enemy armor)
Evidence: 0.60
¬ Typical(grenade, be used to blow up enemy)