business: wants to person to spend rather than save

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents other person
Weight: 0.62
, real estate
Weight: 0.60
, market
Weight: 0.60
, industry
Weight: 0.56
Siblings barber shop
Weight: 0.72
, department store
Weight: 0.71
, business card
Weight: 0.68
, software company
Weight: 0.67
, automobile industry
Weight: 0.67

Related properties

Property Similarity
wants to person to spend rather than save 1.00
be used to make thing that person need 0.77
be only about money 0.76
be used to earn money 0.76
be suppose to make money 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.61
¬ Typical(business, wants to person to spend rather than save)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.27
Similarity weight: 0.77
Evidence: 0.07
Plausible(business, wants to person to spend rather than save)
Evidence: 0.79
¬ Plausible(industry, be used to make thing that person need)

Remarkability exclusitivity betweem a parent and a child

0.20
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(business, wants to person to spend rather than save)
Evidence: 0.82
¬ Remarkable(industry, be used to make thing that person need)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.68
Remarkable(business, wants to person to spend rather than save)
Evidence: 0.07
¬ Plausible(business, wants to person to spend rather than save)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.07
Plausible(business, wants to person to spend rather than save)
Evidence: 0.61
¬ Salient(business, wants to person to spend rather than save)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.61
Typical(business, wants to person to spend rather than save)
Evidence: 0.21
¬ Typical(business, be suppose to make money)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.61
Typical(business, wants to person to spend rather than save)
Evidence: 0.35
¬ Typical(business, be used to earn money)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.61
Typical(business, wants to person to spend rather than save)
Evidence: 0.41
¬ Typical(business, be only about money)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.07
Plausible(business, wants to person to spend rather than save)
Evidence: 0.21
¬ Plausible(business, be only about money)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.07
Plausible(business, wants to person to spend rather than save)
Evidence: 0.24
¬ Plausible(business, be used to earn money)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.68
Remarkable(business, wants to person to spend rather than save)
Evidence: 0.73
¬ Remarkable(business, be only about money)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.68
Remarkable(business, wants to person to spend rather than save)
Evidence: 0.79
¬ Remarkable(business, be used to earn money)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.61
Salient(business, wants to person to spend rather than save)
Evidence: 0.66
¬ Salient(business, be only about money)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.68
Remarkable(business, wants to person to spend rather than save)
Evidence: 0.82
¬ Remarkable(business, be suppose to make money)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.61
Salient(business, wants to person to spend rather than save)
Evidence: 0.76
¬ Salient(business, be used to earn money)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.61
Salient(business, wants to person to spend rather than save)
Evidence: 0.84
¬ Salient(business, be suppose to make money)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.07
Plausible(business, wants to person to spend rather than save)
Evidence: 0.44
¬ Plausible(business, be suppose to make money)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.61
Salient(business, wants to person to spend rather than save)
Evidence: 0.61
¬ Typical(business, wants to person to spend rather than save)
Evidence: 0.68
¬ Remarkable(business, wants to person to spend rather than save)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.07
Plausible(business, wants to person to spend rather than save)
Evidence: 0.61
¬ Typical(business, wants to person to spend rather than save)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(business, wants to person to spend rather than save)
Evidence: 0.09
¬ Typical(industry, be used to make thing that person need)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.61
Typical(business, wants to person to spend rather than save)
Evidence: 0.09
¬ Typical(industry, be used to make thing that person need)