industry: be used to make thing that person need

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents publication
Weight: 0.62
, business
Weight: 0.60
, institution
Weight: 0.58
, attribute
Weight: 0.55
Siblings automobile industry
Weight: 0.83
, software company
Weight: 0.66
, solar energy
Weight: 0.66
, fast food
Weight: 0.65
, management
Weight: 0.64

Related properties

Property Similarity
be used to make thing that person need 1.00
be used to make thing 0.93
be used to buy thing 0.85
be used to build thing 0.85
be used to make widgits 0.84
be used to make good 0.83
be suppose to make money 0.83
be used to sell thing 0.81
be used to provide job to person 0.81
be used to do job 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.67
Plausible(business, be used to buy thing)
Evidence: 0.09
¬ Typical(industry, be used to make thing that person need)
0.52
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.44
Plausible(business, be suppose to make money)
Evidence: 0.09
¬ Typical(industry, be used to make thing that person need)
0.52
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.51
Plausible(business, be used to sell thing)
Evidence: 0.09
¬ Typical(industry, be used to make thing that person need)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.44
¬ Plausible(business, be suppose to make money)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.67
¬ Plausible(business, be used to buy thing)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.51
¬ Plausible(business, be used to sell thing)

Remarkability exclusitivity betweem a parent and a child

0.18
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.85
Evidence: 0.82
¬ Remarkable(industry, be used to make thing that person need)
Evidence: 0.77
¬ Remarkable(business, be used to buy thing)
0.17
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(industry, be used to make thing that person need)
Evidence: 0.77
¬ Remarkable(business, be used to sell thing)
0.16
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.83
Evidence: 0.82
¬ Remarkable(industry, be used to make thing that person need)
Evidence: 0.82
¬ Remarkable(business, be suppose to make money)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.67
Plausible(business, be used to buy thing)
Evidence: 0.82
Remarkable(industry, be used to make thing that person need)
Evidence: 0.79
¬ Plausible(industry, be used to make thing that person need)
0.32
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.44
Plausible(business, be suppose to make money)
Evidence: 0.82
Remarkable(industry, be used to make thing that person need)
Evidence: 0.79
¬ Plausible(industry, be used to make thing that person need)
0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.51
Plausible(business, be used to sell thing)
Evidence: 0.82
Remarkable(industry, be used to make thing that person need)
Evidence: 0.79
¬ Plausible(industry, be used to make thing that person need)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.93
¬ Salient(industry, be used to make thing that person need)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.93
Salient(industry, be used to make thing that person need)
Evidence: 0.91
¬ Salient(industry, be used to make thing)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.09
Typical(industry, be used to make thing that person need)
Evidence: 0.10
¬ Typical(industry, be used to make thing)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.93
Salient(industry, be used to make thing that person need)
Evidence: 0.56
¬ Salient(industry, be used to make widgits)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.23
¬ Plausible(industry, be used to make widgits)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Salient(industry, be used to make thing that person need)
Evidence: 0.86
¬ Salient(industry, be used to build thing)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.82
Remarkable(industry, be used to make thing that person need)
Evidence: 0.83
¬ Remarkable(industry, be used to make thing)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.74
¬ Plausible(industry, be used to make thing)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Salient(industry, be used to make thing that person need)
Evidence: 0.82
¬ Salient(industry, be used to make good)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.24
¬ Plausible(industry, be used to provide job to person)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.93
Salient(industry, be used to make thing that person need)
Evidence: 0.70
¬ Salient(industry, be used to do job)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.93
Salient(industry, be used to make thing that person need)
Evidence: 0.73
¬ Salient(industry, be used to provide job to person)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.26
¬ Plausible(industry, be used to do job)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.42
¬ Plausible(industry, be used to make good)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.51
¬ Plausible(industry, be used to build thing)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.82
Remarkable(industry, be used to make thing that person need)
Evidence: 0.66
¬ Remarkable(industry, be used to make widgits)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.82
Remarkable(industry, be used to make thing that person need)
Evidence: 0.78
¬ Remarkable(industry, be used to build thing)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.82
Remarkable(industry, be used to make thing that person need)
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.82
Remarkable(industry, be used to make thing that person need)
Evidence: 0.68
¬ Remarkable(industry, be used to do job)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.82
Remarkable(industry, be used to make thing that person need)
Evidence: 0.75
¬ Remarkable(industry, be used to provide job to person)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.09
Typical(industry, be used to make thing that person need)
Evidence: 0.20
¬ Typical(industry, be used to build thing)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.09
Typical(industry, be used to make thing that person need)
Evidence: 0.23
¬ Typical(industry, be used to make good)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.09
Typical(industry, be used to make thing that person need)
Evidence: 0.37
¬ Typical(industry, be used to provide job to person)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.09
Typical(industry, be used to make thing that person need)
Evidence: 0.37
¬ Typical(industry, be used to do job)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.09
Typical(industry, be used to make thing that person need)
Evidence: 0.42
¬ Typical(industry, be used to make widgits)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Salient(industry, be used to make thing that person need)
Evidence: 0.09
¬ Typical(industry, be used to make thing that person need)
Evidence: 0.82
¬ Remarkable(industry, be used to make thing that person need)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.79
Plausible(industry, be used to make thing that person need)
Evidence: 0.09
¬ Typical(industry, be used to make thing that person need)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.82
¬ Remarkable(industry, be used to make thing that person need)
Evidence: 0.14
¬ Typical(business, be used to buy thing)
0.35
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.82
¬ Remarkable(industry, be used to make thing that person need)
Evidence: 0.21
¬ Typical(business, be suppose to make money)
0.35
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.82
¬ Remarkable(industry, be used to make thing that person need)
Evidence: 0.20
¬ Typical(business, be used to sell thing)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.09
Typical(industry, be used to make thing that person need)
Evidence: 0.14
¬ Typical(business, be used to buy thing)
0.32
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.09
Typical(industry, be used to make thing that person need)
Evidence: 0.21
¬ Typical(business, be suppose to make money)
0.32
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.09
Typical(industry, be used to make thing that person need)
Evidence: 0.20
¬ Typical(business, be used to sell thing)