industry: be used to make good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents publication
Weight: 0.62
, business
Weight: 0.60
, institution
Weight: 0.58
, attribute
Weight: 0.55
Siblings automobile industry
Weight: 0.83
, software company
Weight: 0.66
, solar energy
Weight: 0.66
, fast food
Weight: 0.65
, management
Weight: 0.64

Related properties

Property Similarity
be used to make good 1.00
be used to make widgits 0.91
be used to work good 0.87
be used to produce good 0.86
be used to make thing 0.86
be cheap but not that good 0.84
be used to make thing that person need 0.83
be used to make money 0.82
be suppose to make money 0.81
be used to make live 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.58
Plausible(business, be used to make money)
Evidence: 0.23
¬ Typical(industry, be used to make good)
0.47
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.44
Plausible(business, be suppose to make money)
Evidence: 0.23
¬ Typical(industry, be used to make good)
0.46
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.10
Plausible(attribute, be used to work good)
Evidence: 0.23
¬ Typical(industry, be used to make good)
0.45
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.27
Plausible(business, be used to make live)
Evidence: 0.23
¬ Typical(industry, be used to make good)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.10
¬ Plausible(attribute, be used to work good)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.27
¬ Plausible(business, be used to make live)
0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.44
¬ Plausible(business, be suppose to make money)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.58
¬ Plausible(business, be used to make money)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.55
Similarity weight: 0.87
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
Evidence: 0.56
¬ Remarkable(attribute, be used to work good)
0.23
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
Evidence: 0.64
¬ Remarkable(business, be used to make live)
0.16
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.81
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
Evidence: 0.82
¬ Remarkable(business, be suppose to make money)
0.16
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
Evidence: 0.84
¬ Remarkable(business, be used to make money)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.84
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
Evidence: 0.63
¬ Remarkable(fast food, be cheap but not that good)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.10
Plausible(attribute, be used to work good)
Evidence: 0.80
Remarkable(industry, be used to make good)
Evidence: 0.42
¬ Plausible(industry, be used to make good)
0.33
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.58
Plausible(business, be used to make money)
Evidence: 0.80
Remarkable(industry, be used to make good)
Evidence: 0.42
¬ Plausible(industry, be used to make good)
0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.44
Plausible(business, be suppose to make money)
Evidence: 0.80
Remarkable(industry, be used to make good)
Evidence: 0.42
¬ Plausible(industry, be used to make good)
0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.27
Plausible(business, be used to make live)
Evidence: 0.80
Remarkable(industry, be used to make good)
Evidence: 0.42
¬ Plausible(industry, be used to make good)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.63
Remarkable(fast food, be cheap but not that good)
Evidence: 0.17
¬ Plausible(fast food, be cheap but not that good)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.82
¬ Salient(industry, be used to make good)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.82
Salient(industry, be used to make good)
Evidence: 0.56
¬ Salient(industry, be used to make widgits)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.23
Typical(industry, be used to make good)
Evidence: 0.10
¬ Typical(industry, be used to make thing)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.23
¬ Plausible(industry, be used to make widgits)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.80
Remarkable(industry, be used to make good)
Evidence: 0.66
¬ Remarkable(industry, be used to make widgits)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.23
Typical(industry, be used to make good)
Evidence: 0.09
¬ Typical(industry, be used to make thing that person need)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.82
Salient(industry, be used to make good)
Evidence: 0.81
¬ Salient(industry, be used to produce good)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.80
Remarkable(industry, be used to make good)
Evidence: 0.80
¬ Remarkable(industry, be used to produce good)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.82
Salient(industry, be used to make good)
Evidence: 0.91
¬ Salient(industry, be used to make thing)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.80
Remarkable(industry, be used to make good)
Evidence: 0.83
¬ Remarkable(industry, be used to make thing)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.23
Typical(industry, be used to make good)
Evidence: 0.24
¬ Typical(industry, be used to produce good)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.82
Salient(industry, be used to make good)
Evidence: 0.93
¬ Salient(industry, be used to make thing that person need)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.80
Remarkable(industry, be used to make good)
Evidence: 0.82
¬ Remarkable(industry, be used to make thing that person need)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.40
¬ Plausible(industry, be used to produce good)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.91
Evidence: 0.23
Typical(industry, be used to make good)
Evidence: 0.42
¬ Typical(industry, be used to make widgits)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.86
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.74
¬ Plausible(industry, be used to make thing)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.79
¬ Plausible(industry, be used to make thing that person need)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.82
Salient(industry, be used to make good)
Evidence: 0.23
¬ Typical(industry, be used to make good)
Evidence: 0.80
¬ Remarkable(industry, be used to make good)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.42
Plausible(industry, be used to make good)
Evidence: 0.23
¬ Typical(industry, be used to make good)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
Evidence: 0.15
¬ Typical(business, be used to make money)
0.34
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
Evidence: 0.21
¬ Typical(business, be suppose to make money)
0.29
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
Evidence: 0.38
¬ Typical(business, be used to make live)
0.24
Rule weight: 0.51
Evidence weight: 0.53
Similarity weight: 0.87
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
Evidence: 0.59
¬ Typical(attribute, be used to work good)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.80
¬ Remarkable(industry, be used to make good)
Evidence: 0.49
¬ Typical(fast food, be cheap but not that good)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.23
Typical(industry, be used to make good)
Evidence: 0.15
¬ Typical(business, be used to make money)
0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.23
Typical(industry, be used to make good)
Evidence: 0.21
¬ Typical(business, be suppose to make money)
0.28
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.23
Typical(industry, be used to make good)
Evidence: 0.38
¬ Typical(business, be used to make live)
0.23
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.87
Evidence: 0.23
Typical(industry, be used to make good)
Evidence: 0.59
¬ Typical(attribute, be used to work good)