button: be in entry room

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents line
Weight: 0.63
, mechanism
Weight: 0.62
, electronic device
Weight: 0.61
, thing
Weight: 0.60
Siblings push button
Weight: 0.71
, joystick
Weight: 0.62
, reset
Weight: 0.58
, mute
Weight: 0.55
, dial
Weight: 0.55

Related properties

Property Similarity
be in entry room 1.00
be in entry room in lab 0.92
be in entry room in lab made 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(button, be in entry room)
Evidence: 0.84
¬ Salient(button, be in entry room)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.98
Plausible(button, be in entry room)
Evidence: 0.85
¬ Plausible(button, be in entry room in lab)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Plausible(button, be in entry room)
Evidence: 0.86
¬ Plausible(button, be in entry room in lab made)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.84
Salient(button, be in entry room)
Evidence: 0.84
¬ Salient(button, be in entry room in lab)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.84
Salient(button, be in entry room)
Evidence: 0.87
¬ Salient(button, be in entry room in lab made)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.54
Remarkable(button, be in entry room)
Evidence: 0.43
¬ Remarkable(button, be in entry room in lab)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.79
Typical(button, be in entry room)
Evidence: 0.93
¬ Typical(button, be in entry room in lab)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.79
Typical(button, be in entry room)
Evidence: 0.94
¬ Typical(button, be in entry room in lab made)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.54
Remarkable(button, be in entry room)
Evidence: 0.45
¬ Remarkable(button, be in entry room in lab made)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.84
Salient(button, be in entry room)
Evidence: 0.79
¬ Typical(button, be in entry room)
Evidence: 0.54
¬ Remarkable(button, be in entry room)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(button, be in entry room)
Evidence: 0.79
¬ Typical(button, be in entry room)