button: be in entry room in lab

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents line
Weight: 0.63
, mechanism
Weight: 0.62
, electronic device
Weight: 0.61
, thing
Weight: 0.60
Siblings push button
Weight: 0.71
, joystick
Weight: 0.62
, reset
Weight: 0.58
, mute
Weight: 0.55
, dial
Weight: 0.55

Related properties

Property Similarity
be in entry room in lab 1.00
be in entry room in lab made 0.99
be in entry room 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Plausible(button, be in entry room in lab)
Evidence: 0.84
¬ Salient(button, be in entry room in lab)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.93
Typical(button, be in entry room in lab)
Evidence: 0.94
¬ Typical(button, be in entry room in lab made)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.93
Typical(button, be in entry room in lab)
Evidence: 0.79
¬ Typical(button, be in entry room)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.85
Plausible(button, be in entry room in lab)
Evidence: 0.86
¬ Plausible(button, be in entry room in lab made)
0.73
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.84
Salient(button, be in entry room in lab)
Evidence: 0.87
¬ Salient(button, be in entry room in lab made)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.84
Salient(button, be in entry room in lab)
Evidence: 0.84
¬ Salient(button, be in entry room)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.85
Plausible(button, be in entry room in lab)
Evidence: 0.98
¬ Plausible(button, be in entry room)
0.63
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.43
Remarkable(button, be in entry room in lab)
Evidence: 0.45
¬ Remarkable(button, be in entry room in lab made)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.43
Remarkable(button, be in entry room in lab)
Evidence: 0.54
¬ Remarkable(button, be in entry room)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.84
Salient(button, be in entry room in lab)
Evidence: 0.93
¬ Typical(button, be in entry room in lab)
Evidence: 0.43
¬ Remarkable(button, be in entry room in lab)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.85
Plausible(button, be in entry room in lab)
Evidence: 0.93
¬ Typical(button, be in entry room in lab)