buy present for others: be motivated by have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by have fun 1.00
be motivated by it feel good 0.86
be motivated by make them happy 0.85
be motivated by make them feel happy 0.85
be motivated by you like them 0.85
be motivated by show that you care 0.81
be motivated by them to buy me present 0.79
be used to make others happy 0.79
causes make them happy 0.79
be motivated by express your love to them 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.90
Plausible(buy present for others, be motivated by have fun)
Evidence: 0.64
¬ Salient(buy present for others, be motivated by have fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.21
Typical(buy present for others, be motivated by have fun)
Evidence: 0.04
¬ Typical(buy present for others, be motivated by you like them)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.21
Typical(buy present for others, be motivated by have fun)
Evidence: 0.08
¬ Typical(buy present for others, be motivated by it feel good)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.21
Typical(buy present for others, be motivated by have fun)
Evidence: 0.08
¬ Typical(buy present for others, be motivated by make them feel happy)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.92
Remarkable(buy present for others, be motivated by have fun)
Evidence: 0.96
¬ Remarkable(buy present for others, be motivated by it feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.92
Remarkable(buy present for others, be motivated by have fun)
Evidence: 0.95
¬ Remarkable(buy present for others, be motivated by make them happy)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.92
Remarkable(buy present for others, be motivated by have fun)
Evidence: 0.96
¬ Remarkable(buy present for others, be motivated by make them feel happy)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.90
Plausible(buy present for others, be motivated by have fun)
Evidence: 0.97
¬ Plausible(buy present for others, be motivated by it feel good)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.92
Remarkable(buy present for others, be motivated by have fun)
Evidence: 0.96
¬ Remarkable(buy present for others, be motivated by you like them)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.21
Typical(buy present for others, be motivated by have fun)
Evidence: 0.12
¬ Typical(buy present for others, be motivated by make them happy)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.90
Plausible(buy present for others, be motivated by have fun)
Evidence: 0.95
¬ Plausible(buy present for others, be motivated by make them happy)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.90
Plausible(buy present for others, be motivated by have fun)
Evidence: 0.97
¬ Plausible(buy present for others, be motivated by make them feel happy)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.90
Plausible(buy present for others, be motivated by have fun)
Evidence: 0.99
¬ Plausible(buy present for others, be motivated by you like them)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.21
Typical(buy present for others, be motivated by have fun)
Evidence: 0.06
¬ Typical(buy present for others, be motivated by them to buy me present)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.21
Typical(buy present for others, be motivated by have fun)
Evidence: 0.09
¬ Typical(buy present for others, causes make them happy)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.92
Remarkable(buy present for others, be motivated by have fun)
Evidence: 0.93
¬ Remarkable(buy present for others, be used to make others happy)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.92
Remarkable(buy present for others, be motivated by have fun)
Evidence: 0.95
¬ Remarkable(buy present for others, be motivated by them to buy me present)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.92
Remarkable(buy present for others, be motivated by have fun)
Evidence: 0.95
¬ Remarkable(buy present for others, causes make them happy)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.92
Remarkable(buy present for others, be motivated by have fun)
Evidence: 0.94
¬ Remarkable(buy present for others, be motivated by express your love to them)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.21
Typical(buy present for others, be motivated by have fun)
Evidence: 0.12
¬ Typical(buy present for others, be used to make others happy)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.90
Plausible(buy present for others, be motivated by have fun)
Evidence: 0.94
¬ Plausible(buy present for others, be motivated by express your love to them)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.90
Plausible(buy present for others, be motivated by have fun)
Evidence: 0.96
¬ Plausible(buy present for others, be used to make others happy)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.90
Plausible(buy present for others, be motivated by have fun)
Evidence: 0.96
¬ Plausible(buy present for others, causes make them happy)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.90
Plausible(buy present for others, be motivated by have fun)
Evidence: 0.98
¬ Plausible(buy present for others, be motivated by them to buy me present)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.21
Typical(buy present for others, be motivated by have fun)
Evidence: 0.14
¬ Typical(buy present for others, be motivated by express your love to them)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.64
Salient(buy present for others, be motivated by have fun)
Evidence: 0.68
¬ Salient(buy present for others, be motivated by make them happy)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.64
Salient(buy present for others, be motivated by have fun)
Evidence: 0.72
¬ Salient(buy present for others, be motivated by it feel good)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.64
Salient(buy present for others, be motivated by have fun)
Evidence: 0.71
¬ Salient(buy present for others, be motivated by make them feel happy)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.64
Salient(buy present for others, be motivated by have fun)
Evidence: 0.65
¬ Salient(buy present for others, be motivated by express your love to them)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.64
Salient(buy present for others, be motivated by have fun)
Evidence: 0.70
¬ Salient(buy present for others, be used to make others happy)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.64
Salient(buy present for others, be motivated by have fun)
Evidence: 0.70
¬ Salient(buy present for others, causes make them happy)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.64
Salient(buy present for others, be motivated by have fun)
Evidence: 0.83
¬ Salient(buy present for others, be motivated by you like them)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.64
Salient(buy present for others, be motivated by have fun)
Evidence: 0.78
¬ Salient(buy present for others, be motivated by them to buy me present)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.64
Salient(buy present for others, be motivated by have fun)
Evidence: 0.21
¬ Typical(buy present for others, be motivated by have fun)
Evidence: 0.92
¬ Remarkable(buy present for others, be motivated by have fun)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(buy present for others, be motivated by have fun)
Evidence: 0.21
¬ Typical(buy present for others, be motivated by have fun)