buy present for others: be motivated by it feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by it feel good 1.00
be used to feel good 0.95
be motivated by make them feel happy 0.94
causes feel good 0.93
be motivated by make them happy 0.90
causes make yourself feel good 0.89
be motivated by you like them 0.88
causes feel good yourself 0.88
be motivated by have fun 0.86
causes make them happy 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(buy present for others, be motivated by it feel good)
Evidence: 0.72
¬ Salient(buy present for others, be motivated by it feel good)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.97
Plausible(buy present for others, be motivated by it feel good)
Evidence: 0.94
¬ Plausible(buy present for others, be used to feel good)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.97
Plausible(buy present for others, be motivated by it feel good)
Evidence: 0.97
¬ Plausible(buy present for others, be motivated by make them feel happy)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.96
Remarkable(buy present for others, be motivated by it feel good)
Evidence: 0.93
¬ Remarkable(buy present for others, be used to feel good)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.96
Remarkable(buy present for others, be motivated by it feel good)
Evidence: 0.96
¬ Remarkable(buy present for others, be motivated by make them feel happy)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.08
Typical(buy present for others, be motivated by it feel good)
Evidence: 0.08
¬ Typical(buy present for others, be motivated by make them feel happy)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(buy present for others, be motivated by it feel good)
Evidence: 0.95
¬ Plausible(buy present for others, be motivated by make them happy)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.96
Remarkable(buy present for others, be motivated by it feel good)
Evidence: 0.95
¬ Remarkable(buy present for others, be motivated by make them happy)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.97
Plausible(buy present for others, be motivated by it feel good)
Evidence: 0.99
¬ Plausible(buy present for others, be motivated by you like them)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.97
Plausible(buy present for others, be motivated by it feel good)
Evidence: 0.99
¬ Plausible(buy present for others, causes feel good yourself)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.08
Typical(buy present for others, be motivated by it feel good)
Evidence: 0.04
¬ Typical(buy present for others, be motivated by you like them)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Remarkable(buy present for others, be motivated by it feel good)
Evidence: 0.96
¬ Remarkable(buy present for others, be motivated by you like them)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Remarkable(buy present for others, be motivated by it feel good)
Evidence: 0.95
¬ Remarkable(buy present for others, causes feel good yourself)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(buy present for others, be motivated by it feel good)
Evidence: 0.90
¬ Plausible(buy present for others, be motivated by have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.08
Typical(buy present for others, be motivated by it feel good)
Evidence: 0.05
¬ Typical(buy present for others, causes feel good yourself)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.96
Remarkable(buy present for others, be motivated by it feel good)
Evidence: 0.92
¬ Remarkable(buy present for others, be motivated by have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(buy present for others, be motivated by it feel good)
Evidence: 0.96
¬ Plausible(buy present for others, causes make them happy)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.08
Typical(buy present for others, be motivated by it feel good)
Evidence: 0.14
¬ Typical(buy present for others, be used to feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Remarkable(buy present for others, be motivated by it feel good)
Evidence: 0.95
¬ Remarkable(buy present for others, causes make them happy)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.08
Typical(buy present for others, be motivated by it feel good)
Evidence: 0.12
¬ Typical(buy present for others, be motivated by make them happy)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.08
Typical(buy present for others, be motivated by it feel good)
Evidence: 0.09
¬ Typical(buy present for others, causes make them happy)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.72
Salient(buy present for others, be motivated by it feel good)
Evidence: 0.71
¬ Salient(buy present for others, be used to feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.72
Salient(buy present for others, be motivated by it feel good)
Evidence: 0.71
¬ Salient(buy present for others, be motivated by make them feel happy)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.72
Salient(buy present for others, be motivated by it feel good)
Evidence: 0.68
¬ Salient(buy present for others, be motivated by make them happy)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.72
Salient(buy present for others, be motivated by it feel good)
Evidence: 0.64
¬ Salient(buy present for others, be motivated by have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.08
Typical(buy present for others, be motivated by it feel good)
Evidence: 0.21
¬ Typical(buy present for others, be motivated by have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.72
Salient(buy present for others, be motivated by it feel good)
Evidence: 0.70
¬ Salient(buy present for others, causes make them happy)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.72
Salient(buy present for others, be motivated by it feel good)
Evidence: 0.83
¬ Salient(buy present for others, be motivated by you like them)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.72
Salient(buy present for others, be motivated by it feel good)
Evidence: 0.83
¬ Salient(buy present for others, causes feel good yourself)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.72
Salient(buy present for others, be motivated by it feel good)
Evidence: 0.08
¬ Typical(buy present for others, be motivated by it feel good)
Evidence: 0.96
¬ Remarkable(buy present for others, be motivated by it feel good)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(buy present for others, be motivated by it feel good)
Evidence: 0.08
¬ Typical(buy present for others, be motivated by it feel good)