buy present for others: causes feel good yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes feel good yourself 1.00
causes make yourself feel good 0.99
be used to make oneself feel good 0.92
causes feel good 0.92
be used to make yourself happy 0.92
be used to feel good 0.89
be motivated by it feel good 0.88
causes you might make someone happy 0.86
be motivated by you like them 0.85
causes you make person happy 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy present for others, causes feel good yourself)
Evidence: 0.83
¬ Salient(buy present for others, causes feel good yourself)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(buy present for others, causes feel good yourself)
Evidence: 0.94
¬ Plausible(buy present for others, be used to feel good)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(buy present for others, causes feel good yourself)
Evidence: 0.97
¬ Plausible(buy present for others, be motivated by it feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(buy present for others, causes feel good yourself)
Evidence: 0.93
¬ Remarkable(buy present for others, be used to feel good)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(buy present for others, causes feel good yourself)
Evidence: 0.98
¬ Plausible(buy present for others, causes you might make someone happy)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(buy present for others, causes feel good yourself)
Evidence: 0.99
¬ Plausible(buy present for others, be motivated by you like them)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(buy present for others, causes feel good yourself)
Evidence: 0.96
¬ Remarkable(buy present for others, be motivated by it feel good)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.05
Typical(buy present for others, causes feel good yourself)
Evidence: 0.04
¬ Typical(buy present for others, be motivated by you like them)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.05
Typical(buy present for others, causes feel good yourself)
Evidence: 0.08
¬ Typical(buy present for others, be motivated by it feel good)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(buy present for others, causes feel good yourself)
Evidence: 0.96
¬ Remarkable(buy present for others, causes you might make someone happy)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(buy present for others, causes feel good yourself)
Evidence: 0.96
¬ Remarkable(buy present for others, be motivated by you like them)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.05
Typical(buy present for others, causes feel good yourself)
Evidence: 0.06
¬ Typical(buy present for others, causes you might make someone happy)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.83
Salient(buy present for others, causes feel good yourself)
Evidence: 0.71
¬ Salient(buy present for others, be used to feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.05
Typical(buy present for others, causes feel good yourself)
Evidence: 0.14
¬ Typical(buy present for others, be used to feel good)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.83
Salient(buy present for others, causes feel good yourself)
Evidence: 0.72
¬ Salient(buy present for others, be motivated by it feel good)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.83
Salient(buy present for others, causes feel good yourself)
Evidence: 0.76
¬ Salient(buy present for others, causes you might make someone happy)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.83
Salient(buy present for others, causes feel good yourself)
Evidence: 0.83
¬ Salient(buy present for others, be motivated by you like them)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.83
Salient(buy present for others, causes feel good yourself)
Evidence: 0.05
¬ Typical(buy present for others, causes feel good yourself)
Evidence: 0.95
¬ Remarkable(buy present for others, causes feel good yourself)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy present for others, causes feel good yourself)
Evidence: 0.05
¬ Typical(buy present for others, causes feel good yourself)