buy present for others: be used to feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to feel good 1.00
causes feel good 0.96
be motivated by it feel good 0.95
causes make yourself feel good 0.90
be motivated by make them feel happy 0.90
causes feel good yourself 0.89
be used to make oneself feel good 0.86
be used to make yourself happy 0.84
be used to make them like you 0.83
requires know what they like to do 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(buy present for others, be used to feel good)
Evidence: 0.71
¬ Salient(buy present for others, be used to feel good)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.94
Plausible(buy present for others, be used to feel good)
Evidence: 0.97
¬ Plausible(buy present for others, be motivated by it feel good)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.14
Typical(buy present for others, be used to feel good)
Evidence: 0.08
¬ Typical(buy present for others, be motivated by it feel good)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.93
Remarkable(buy present for others, be used to feel good)
Evidence: 0.96
¬ Remarkable(buy present for others, be motivated by it feel good)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.14
Typical(buy present for others, be used to feel good)
Evidence: 0.05
¬ Typical(buy present for others, causes feel good yourself)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.94
Plausible(buy present for others, be used to feel good)
Evidence: 0.97
¬ Plausible(buy present for others, be motivated by make them feel happy)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.94
Plausible(buy present for others, be used to feel good)
Evidence: 0.99
¬ Plausible(buy present for others, causes feel good yourself)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.14
Typical(buy present for others, be used to feel good)
Evidence: 0.08
¬ Typical(buy present for others, be motivated by make them feel happy)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.93
Remarkable(buy present for others, be used to feel good)
Evidence: 0.96
¬ Remarkable(buy present for others, be motivated by make them feel happy)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.93
Remarkable(buy present for others, be used to feel good)
Evidence: 0.95
¬ Remarkable(buy present for others, causes feel good yourself)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.14
Typical(buy present for others, be used to feel good)
Evidence: 0.03
¬ Typical(buy present for others, requires know what they like to do)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Plausible(buy present for others, be used to feel good)
Evidence: 1.00
¬ Plausible(buy present for others, requires know what they like to do)
0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.93
Remarkable(buy present for others, be used to feel good)
Evidence: 0.96
¬ Remarkable(buy present for others, requires know what they like to do)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.71
Salient(buy present for others, be used to feel good)
Evidence: 0.72
¬ Salient(buy present for others, be motivated by it feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.71
Salient(buy present for others, be used to feel good)
Evidence: 0.71
¬ Salient(buy present for others, be motivated by make them feel happy)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.71
Salient(buy present for others, be used to feel good)
Evidence: 0.83
¬ Salient(buy present for others, causes feel good yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.71
Salient(buy present for others, be used to feel good)
Evidence: 0.91
¬ Salient(buy present for others, requires know what they like to do)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.71
Salient(buy present for others, be used to feel good)
Evidence: 0.14
¬ Typical(buy present for others, be used to feel good)
Evidence: 0.93
¬ Remarkable(buy present for others, be used to feel good)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(buy present for others, be used to feel good)
Evidence: 0.14
¬ Typical(buy present for others, be used to feel good)