buy present for others: requires decide what would please them

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires decide what would please them 1.00
requires ask them what they like 0.90
be motivated by please them 0.89
requires know what they like to do 0.87
causes you might make someone happy 0.86
requires ask yourself why 0.86
requires know them 0.86
requires figure out what they want 0.86
requires know what they like 0.86
be used to make them like you 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy present for others, requires decide what would please them)
Evidence: 0.85
¬ Salient(buy present for others, requires decide what would please them)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(buy present for others, requires decide what would please them)
Evidence: 0.92
¬ Plausible(buy present for others, be motivated by please them)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(buy present for others, requires decide what would please them)
Evidence: 1.00
¬ Plausible(buy present for others, requires know what they like to do)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(buy present for others, requires decide what would please them)
Evidence: 0.98
¬ Plausible(buy present for others, causes you might make someone happy)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(buy present for others, requires decide what would please them)
Evidence: 0.98
¬ Plausible(buy present for others, requires ask yourself why)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(buy present for others, requires decide what would please them)
Evidence: 1.00
¬ Plausible(buy present for others, requires figure out what they want)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(buy present for others, requires decide what would please them)
Evidence: 1.00
¬ Plausible(buy present for others, requires know them)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.99
Plausible(buy present for others, requires decide what would please them)
Evidence: 0.99
¬ Plausible(buy present for others, requires know what they like)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.04
Typical(buy present for others, requires decide what would please them)
Evidence: 0.03
¬ Typical(buy present for others, requires know what they like to do)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.93
Remarkable(buy present for others, requires decide what would please them)
Evidence: 0.87
¬ Remarkable(buy present for others, be motivated by please them)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.04
Typical(buy present for others, requires decide what would please them)
Evidence: 0.03
¬ Typical(buy present for others, requires know them)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.04
Typical(buy present for others, requires decide what would please them)
Evidence: 0.03
¬ Typical(buy present for others, requires figure out what they want)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.85
Salient(buy present for others, requires decide what would please them)
Evidence: 0.25
¬ Salient(buy present for others, requires ask yourself why)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.93
Remarkable(buy present for others, requires decide what would please them)
Evidence: 0.76
¬ Remarkable(buy present for others, requires ask yourself why)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.04
Typical(buy present for others, requires decide what would please them)
Evidence: 0.06
¬ Typical(buy present for others, causes you might make someone happy)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.04
Typical(buy present for others, requires decide what would please them)
Evidence: 0.05
¬ Typical(buy present for others, requires know what they like)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Remarkable(buy present for others, requires decide what would please them)
Evidence: 0.96
¬ Remarkable(buy present for others, requires know what they like to do)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(buy present for others, requires decide what would please them)
Evidence: 0.96
¬ Remarkable(buy present for others, causes you might make someone happy)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(buy present for others, requires decide what would please them)
Evidence: 0.95
¬ Remarkable(buy present for others, requires figure out what they want)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(buy present for others, requires decide what would please them)
Evidence: 0.96
¬ Remarkable(buy present for others, requires know them)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(buy present for others, requires decide what would please them)
Evidence: 0.96
¬ Remarkable(buy present for others, requires know what they like)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.85
Salient(buy present for others, requires decide what would please them)
Evidence: 0.71
¬ Salient(buy present for others, be motivated by please them)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.85
Salient(buy present for others, requires decide what would please them)
Evidence: 0.76
¬ Salient(buy present for others, causes you might make someone happy)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.04
Typical(buy present for others, requires decide what would please them)
Evidence: 0.12
¬ Typical(buy present for others, requires ask yourself why)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.85
Salient(buy present for others, requires decide what would please them)
Evidence: 0.80
¬ Salient(buy present for others, requires know what they like)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.85
Salient(buy present for others, requires decide what would please them)
Evidence: 0.91
¬ Salient(buy present for others, requires know what they like to do)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.85
Salient(buy present for others, requires decide what would please them)
Evidence: 0.91
¬ Salient(buy present for others, requires figure out what they want)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.85
Salient(buy present for others, requires decide what would please them)
Evidence: 0.91
¬ Salient(buy present for others, requires know them)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.04
Typical(buy present for others, requires decide what would please them)
Evidence: 0.22
¬ Typical(buy present for others, be motivated by please them)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.85
Salient(buy present for others, requires decide what would please them)
Evidence: 0.04
¬ Typical(buy present for others, requires decide what would please them)
Evidence: 0.93
¬ Remarkable(buy present for others, requires decide what would please them)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy present for others, requires decide what would please them)
Evidence: 0.04
¬ Typical(buy present for others, requires decide what would please them)