buy product: requires get money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get money 1.00
requires money 0.95
requires pay money 0.92
requires use money 0.92
requires have some money 0.91
requires save money 0.87
causes have less money 0.85
requires give someone money in exchange 0.84
be used to spend money 0.84
be motivated by spend money 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 0.90
¬ Salient(buy product, requires get money)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 0.99
¬ Plausible(buy product, requires money)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 0.98
¬ Plausible(buy product, requires pay money)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 1.00
¬ Plausible(buy product, requires use money)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 0.99
¬ Plausible(buy product, requires have some money)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.94
Remarkable(buy product, requires get money)
Evidence: 0.84
¬ Remarkable(buy product, requires money)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.04
Typical(buy product, requires get money)
Evidence: 0.07
¬ Typical(buy product, requires money)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.04
Typical(buy product, requires get money)
Evidence: 0.04
¬ Typical(buy product, requires use money)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.04
Typical(buy product, requires get money)
Evidence: 0.04
¬ Typical(buy product, requires have some money)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.90
Salient(buy product, requires get money)
Evidence: 0.88
¬ Salient(buy product, requires money)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.94
Remarkable(buy product, requires get money)
Evidence: 0.81
¬ Remarkable(buy product, requires pay money)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Remarkable(buy product, requires get money)
Evidence: 0.90
¬ Remarkable(buy product, requires use money)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 0.98
¬ Plausible(buy product, requires save money)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Remarkable(buy product, requires get money)
Evidence: 0.94
¬ Remarkable(buy product, requires have some money)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.90
Salient(buy product, requires get money)
Evidence: 0.80
¬ Salient(buy product, requires pay money)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 0.92
¬ Plausible(buy product, causes have less money)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 0.98
¬ Plausible(buy product, requires give someone money in exchange)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 0.98
¬ Plausible(buy product, be used to spend money)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.90
Salient(buy product, requires get money)
Evidence: 0.87
¬ Salient(buy product, requires have some money)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.90
Salient(buy product, requires get money)
Evidence: 0.93
¬ Salient(buy product, requires use money)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 0.96
¬ Plausible(buy product, be motivated by spend money)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.94
Remarkable(buy product, requires get money)
Evidence: 0.83
¬ Remarkable(buy product, requires save money)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.04
Typical(buy product, requires get money)
Evidence: 0.11
¬ Typical(buy product, requires pay money)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.94
Remarkable(buy product, requires get money)
Evidence: 0.75
¬ Remarkable(buy product, be used to spend money)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Remarkable(buy product, requires get money)
Evidence: 0.90
¬ Remarkable(buy product, causes have less money)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.04
Typical(buy product, requires get money)
Evidence: 0.09
¬ Typical(buy product, requires save money)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Remarkable(buy product, requires get money)
Evidence: 0.92
¬ Remarkable(buy product, requires give someone money in exchange)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.90
Salient(buy product, requires get money)
Evidence: 0.65
¬ Salient(buy product, causes have less money)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.90
Salient(buy product, requires get money)
Evidence: 0.87
¬ Salient(buy product, requires save money)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Remarkable(buy product, requires get money)
Evidence: 0.88
¬ Remarkable(buy product, be motivated by spend money)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.90
Salient(buy product, requires get money)
Evidence: 0.69
¬ Salient(buy product, be motivated by spend money)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.04
Typical(buy product, requires get money)
Evidence: 0.08
¬ Typical(buy product, requires give someone money in exchange)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.90
Salient(buy product, requires get money)
Evidence: 0.81
¬ Salient(buy product, requires give someone money in exchange)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.90
Salient(buy product, requires get money)
Evidence: 0.83
¬ Salient(buy product, be used to spend money)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.04
Typical(buy product, requires get money)
Evidence: 0.12
¬ Typical(buy product, be used to spend money)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.04
Typical(buy product, requires get money)
Evidence: 0.14
¬ Typical(buy product, be motivated by spend money)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.04
Typical(buy product, requires get money)
Evidence: 0.19
¬ Typical(buy product, causes have less money)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.90
Salient(buy product, requires get money)
Evidence: 0.04
¬ Typical(buy product, requires get money)
Evidence: 0.94
¬ Remarkable(buy product, requires get money)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(buy product, requires get money)
Evidence: 0.04
¬ Typical(buy product, requires get money)