buy product: requires give someone money in exchange

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires give someone money in exchange 1.00
requires get money 0.84
requires have some money 0.81
requires use money 0.81
requires pay money 0.80
requires money 0.80
requires put money in your wallet 0.80
requires put money in your purse 0.79
be motivated by give gift 0.79
causes have less money 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(buy product, requires give someone money in exchange)
Evidence: 0.81
¬ Salient(buy product, requires give someone money in exchange)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.98
Plausible(buy product, requires give someone money in exchange)
Evidence: 0.99
¬ Plausible(buy product, requires get money)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.08
Typical(buy product, requires give someone money in exchange)
Evidence: 0.04
¬ Typical(buy product, requires get money)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(buy product, requires give someone money in exchange)
Evidence: 0.99
¬ Plausible(buy product, requires have some money)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(buy product, requires give someone money in exchange)
Evidence: 1.00
¬ Plausible(buy product, requires use money)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.08
Typical(buy product, requires give someone money in exchange)
Evidence: 0.04
¬ Typical(buy product, requires use money)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(buy product, requires give someone money in exchange)
Evidence: 0.98
¬ Plausible(buy product, requires pay money)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.08
Typical(buy product, requires give someone money in exchange)
Evidence: 0.04
¬ Typical(buy product, requires have some money)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(buy product, requires give someone money in exchange)
Evidence: 0.93
¬ Plausible(buy product, requires put money in your wallet)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(buy product, requires give someone money in exchange)
Evidence: 0.99
¬ Plausible(buy product, requires money)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.92
Remarkable(buy product, requires give someone money in exchange)
Evidence: 0.94
¬ Remarkable(buy product, requires get money)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(buy product, requires give someone money in exchange)
Evidence: 0.85
¬ Plausible(buy product, be motivated by give gift)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(buy product, requires give someone money in exchange)
Evidence: 0.92
¬ Plausible(buy product, causes have less money)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.92
Remarkable(buy product, requires give someone money in exchange)
Evidence: 0.47
¬ Remarkable(buy product, requires put money in your wallet)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.81
Salient(buy product, requires give someone money in exchange)
Evidence: 0.23
¬ Salient(buy product, requires put money in your wallet)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.92
Remarkable(buy product, requires give someone money in exchange)
Evidence: 0.90
¬ Remarkable(buy product, requires use money)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.92
Remarkable(buy product, requires give someone money in exchange)
Evidence: 0.94
¬ Remarkable(buy product, requires have some money)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Remarkable(buy product, requires give someone money in exchange)
Evidence: 0.81
¬ Remarkable(buy product, requires pay money)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.08
Typical(buy product, requires give someone money in exchange)
Evidence: 0.07
¬ Typical(buy product, requires money)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.92
Remarkable(buy product, requires give someone money in exchange)
Evidence: 0.84
¬ Remarkable(buy product, requires money)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.92
Remarkable(buy product, requires give someone money in exchange)
Evidence: 0.75
¬ Remarkable(buy product, be motivated by give gift)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.92
Remarkable(buy product, requires give someone money in exchange)
Evidence: 0.90
¬ Remarkable(buy product, causes have less money)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.08
Typical(buy product, requires give someone money in exchange)
Evidence: 0.11
¬ Typical(buy product, requires pay money)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.81
Salient(buy product, requires give someone money in exchange)
Evidence: 0.57
¬ Salient(buy product, be motivated by give gift)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.81
Salient(buy product, requires give someone money in exchange)
Evidence: 0.90
¬ Salient(buy product, requires get money)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.81
Salient(buy product, requires give someone money in exchange)
Evidence: 0.65
¬ Salient(buy product, causes have less money)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.81
Salient(buy product, requires give someone money in exchange)
Evidence: 0.87
¬ Salient(buy product, requires have some money)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.81
Salient(buy product, requires give someone money in exchange)
Evidence: 0.80
¬ Salient(buy product, requires pay money)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.81
Salient(buy product, requires give someone money in exchange)
Evidence: 0.93
¬ Salient(buy product, requires use money)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.81
Salient(buy product, requires give someone money in exchange)
Evidence: 0.88
¬ Salient(buy product, requires money)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.08
Typical(buy product, requires give someone money in exchange)
Evidence: 0.19
¬ Typical(buy product, causes have less money)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.08
Typical(buy product, requires give someone money in exchange)
Evidence: 0.30
¬ Typical(buy product, requires put money in your wallet)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.08
Typical(buy product, requires give someone money in exchange)
Evidence: 0.39
¬ Typical(buy product, be motivated by give gift)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.81
Salient(buy product, requires give someone money in exchange)
Evidence: 0.08
¬ Typical(buy product, requires give someone money in exchange)
Evidence: 0.92
¬ Remarkable(buy product, requires give someone money in exchange)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(buy product, requires give someone money in exchange)
Evidence: 0.08
¬ Typical(buy product, requires give someone money in exchange)