buy: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.61
, sell
Weight: 0.51
, purchase
Weight: 0.51
, store
Weight: 0.49
, strategy
Weight: 0.48
Siblings stop sign
Weight: 0.32
, think
Weight: 0.32
, use computer
Weight: 0.31
, street sign
Weight: 0.31
, make
Weight: 0.31

Related properties

Property Similarity
be used to fun 1.00
be useless but still enjoyable 0.79
be used to buy stuff 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.53
Plausible(store, be used to buy stuff)
Evidence: 0.67
¬ Typical(buy, be used to fun)
0.28
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.67
¬ Typical(buy, be used to fun)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.06
Plausible(buy, be used to fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.06
Plausible(buy, be used to fun)
Evidence: 0.53
¬ Plausible(store, be used to buy stuff)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.57
¬ Remarkable(buy, be used to fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.22
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(buy, be used to fun)
Evidence: 0.85
¬ Remarkable(store, be used to buy stuff)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(buy, be used to fun)
Evidence: 0.31
¬ Remarkable(think, be used to fun)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.57
Remarkable(buy, be used to fun)
Evidence: 0.06
¬ Plausible(buy, be used to fun)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.53
Plausible(store, be used to buy stuff)
Evidence: 0.57
Remarkable(buy, be used to fun)
Evidence: 0.06
¬ Plausible(buy, be used to fun)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.06
Plausible(buy, be used to fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.06
Plausible(buy, be used to fun)
Evidence: 0.55
¬ Salient(buy, be used to fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.55
Salient(buy, be used to fun)
Evidence: 0.67
¬ Typical(buy, be used to fun)
Evidence: 0.57
¬ Remarkable(buy, be used to fun)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.06
Plausible(buy, be used to fun)
Evidence: 0.67
¬ Typical(buy, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.57
¬ Remarkable(buy, be used to fun)
Evidence: 0.17
¬ Typical(store, be used to buy stuff)
0.31
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.57
¬ Remarkable(buy, be used to fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(buy, be used to fun)
Evidence: 0.81
¬ Typical(think, be used to fun)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.67
Typical(buy, be used to fun)
Evidence: 0.17
¬ Typical(store, be used to buy stuff)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.67
Typical(buy, be used to fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)