think: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.77
, work
Weight: 0.65
, people
Weight: 0.65
, word
Weight: 0.58
, song
Weight: 0.56
Siblings thought
Weight: 0.38
, remember
Weight: 0.38
, know
Weight: 0.37
, what
Weight: 0.37
, anybody
Weight: 0.37

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96
wants to have fun 0.92
by enjoyable 0.83
be less fun than open mind 0.80
be useless but still enjoyable 0.79
be used to pleasure yourself 0.77
be used to enjoyment 0.76
be used to love 0.76
requires find something worthwhile to do 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.77
Plausible(song, be used to enjoyment)
Evidence: 0.81
¬ Typical(think, be used to fun)
0.38
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.64
Plausible(work, be less fun than open mind)
Evidence: 0.81
¬ Typical(think, be used to fun)
0.26
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.77
Evidence: 0.39
Plausible(song, be used to pleasure yourself)
Evidence: 0.81
¬ Typical(think, be used to fun)
0.25
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.81
¬ Typical(think, be used to fun)
0.24
Rule weight: 0.66
Evidence weight: 0.38
Similarity weight: 0.96
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.81
¬ Typical(think, be used to fun)
0.23
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.81
¬ Typical(think, be used to fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.12
Plausible(think, be used to fun)
Evidence: 0.23
¬ Plausible(song, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.12
Plausible(think, be used to fun)
Evidence: 0.23
¬ Plausible(song, be used to have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.12
Plausible(think, be used to fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.12
Plausible(think, be used to fun)
Evidence: 0.39
¬ Plausible(song, be used to pleasure yourself)
0.03
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.12
Plausible(think, be used to fun)
Evidence: 0.64
¬ Plausible(work, be less fun than open mind)
0.02
Rule weight: 0.09
Evidence weight: 0.32
Similarity weight: 0.76
Evidence: 0.12
Plausible(think, be used to fun)
Evidence: 0.77
¬ Plausible(song, be used to enjoyment)

Remarkability exclusitivity betweem a parent and a child

0.46
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.66
¬ Remarkable(song, be used to fun)
0.43
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.71
¬ Remarkable(song, be used to have fun)
0.40
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.39
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.46
¬ Remarkable(work, be less fun than open mind)
0.35
Rule weight: 0.58
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.69
¬ Remarkable(song, be used to pleasure yourself)
0.34
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.76
¬ Remarkable(song, be used to enjoyment)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.42
¬ Remarkable(remember, be used to love)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.23
Plausible(song, be used to fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.38
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.23
Plausible(song, be used to have fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.64
Plausible(work, be less fun than open mind)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.31
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.77
Plausible(song, be used to enjoyment)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.39
Plausible(song, be used to pleasure yourself)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.12
Plausible(think, be used to fun)
Evidence: 0.71
Remarkable(what, wants to have fun)
Evidence: 0.06
¬ Plausible(what, wants to have fun)
0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.12
Plausible(think, be used to fun)
Evidence: 0.42
Remarkable(remember, be used to love)
Evidence: 0.14
¬ Plausible(remember, be used to love)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.12
Plausible(think, be used to fun)
Evidence: 0.65
¬ Salient(think, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.65
Salient(think, be used to fun)
Evidence: 0.81
¬ Typical(think, be used to fun)
Evidence: 0.31
¬ Remarkable(think, be used to fun)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.29
Similarity weight: 1.00
Evidence: 0.12
Plausible(think, be used to fun)
Evidence: 0.81
¬ Typical(think, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.43
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.96
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.38
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.11
¬ Typical(song, be used to enjoyment)
0.37
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.28
¬ Typical(work, be less fun than open mind)
0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.28
¬ Typical(song, be used to pleasure yourself)
0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.64
¬ Typical(what, wants to have fun)
0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.31
¬ Remarkable(think, be used to fun)
Evidence: 0.69
¬ Typical(remember, be used to love)

Typicality inheritance from parent to child

0.45
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.81
Typical(think, be used to fun)
Evidence: 0.42
¬ Typical(song, be used to fun)
0.43
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.81
Typical(think, be used to fun)
Evidence: 0.40
¬ Typical(song, be used to have fun)
0.37
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.81
Typical(think, be used to fun)
Evidence: 0.28
¬ Typical(work, be less fun than open mind)
0.36
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.81
Typical(think, be used to fun)
Evidence: 0.11
¬ Typical(song, be used to enjoyment)
0.35
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.81
Typical(think, be used to fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.81
Typical(think, be used to fun)
Evidence: 0.28
¬ Typical(song, be used to pleasure yourself)