what: wants to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.70
, sport
Weight: 0.54
, subject
Weight: 0.51
, reason
Weight: 0.51
, show
Weight: 0.50
Siblings think
Weight: 0.37
, everything
Weight: 0.36
, anything
Weight: 0.36
, nothing
Weight: 0.36
, whatever
Weight: 0.35

Related properties

Property Similarity
wants to have fun 1.00
be used to fun 0.92
be relax and fun 0.86
be great than love 0.82
be more enjoyable with friend 0.82
make little kid too competitive 0.80
requires find something to think about 0.80
be useless but still enjoyable 0.80
wants to get some money from someone 0.79
be do 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.40
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.92
Evidence: 0.47
Plausible(sport, be used to fun)
Evidence: 0.64
¬ Typical(what, wants to have fun)
0.31
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.86
Evidence: 0.29
Plausible(sport, be relax and fun)
Evidence: 0.64
¬ Typical(what, wants to have fun)
0.30
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.92
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.64
¬ Typical(what, wants to have fun)
0.29
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 0.82
Evidence: 0.29
Plausible(sport, be more enjoyable with friend)
Evidence: 0.64
¬ Typical(what, wants to have fun)
0.29
Rule weight: 0.66
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.64
¬ Typical(what, wants to have fun)
0.24
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.13
Plausible(sport, make little kid too competitive)
Evidence: 0.64
¬ Typical(what, wants to have fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.21
¬ Plausible(show, be used to fun)
0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.13
¬ Plausible(sport, make little kid too competitive)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.29
¬ Plausible(sport, be relax and fun)
0.06
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.29
¬ Plausible(sport, be more enjoyable with friend)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.92
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.47
¬ Plausible(sport, be used to fun)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.19
¬ Remarkable(sport, make little kid too competitive)
0.33
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.47
¬ Remarkable(sport, be relax and fun)
0.33
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.32
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.46
¬ Remarkable(sport, be more enjoyable with friend)
0.30
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.92
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.60
¬ Remarkable(show, be used to fun)
0.27
Rule weight: 0.58
Evidence weight: 0.52
Similarity weight: 0.92
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.68
¬ Remarkable(sport, be used to fun)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.14
¬ Remarkable(nothing, be great than love)
0.10
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.31
¬ Remarkable(think, be used to fun)
0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.32
¬ Remarkable(nothing, be do)
0.05
Rule weight: 0.13
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.71
¬ Remarkable(anything, wants to get some money from someone)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.47
Plausible(sport, be used to fun)
Evidence: 0.71
Remarkable(what, wants to have fun)
Evidence: 0.06
¬ Plausible(what, wants to have fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.21
Plausible(show, be used to fun)
Evidence: 0.71
Remarkable(what, wants to have fun)
Evidence: 0.06
¬ Plausible(what, wants to have fun)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.29
Plausible(sport, be relax and fun)
Evidence: 0.71
Remarkable(what, wants to have fun)
Evidence: 0.06
¬ Plausible(what, wants to have fun)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.29
Plausible(sport, be more enjoyable with friend)
Evidence: 0.71
Remarkable(what, wants to have fun)
Evidence: 0.06
¬ Plausible(what, wants to have fun)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.13
Plausible(sport, make little kid too competitive)
Evidence: 0.71
Remarkable(what, wants to have fun)
Evidence: 0.06
¬ Plausible(what, wants to have fun)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.71
Remarkable(what, wants to have fun)
Evidence: 0.06
¬ Plausible(what, wants to have fun)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.71
Remarkable(anything, wants to get some money from someone)
Evidence: 0.03
¬ Plausible(anything, wants to get some money from someone)
0.43
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.14
Remarkable(nothing, be great than love)
Evidence: 0.17
¬ Plausible(nothing, be great than love)
0.31
Rule weight: 0.60
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.32
Remarkable(nothing, be do)
Evidence: 0.53
¬ Plausible(nothing, be do)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.43
Similarity weight: 1.00
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.60
¬ Salient(what, wants to have fun)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.60
Salient(what, wants to have fun)
Evidence: 0.64
¬ Typical(what, wants to have fun)
Evidence: 0.71
¬ Remarkable(what, wants to have fun)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.06
Plausible(what, wants to have fun)
Evidence: 0.64
¬ Typical(what, wants to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.24
¬ Typical(sport, be used to fun)
0.32
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.92
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.44
¬ Typical(show, be used to fun)
0.32
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.39
¬ Typical(sport, be relax and fun)
0.30
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.40
¬ Typical(sport, be more enjoyable with friend)
0.29
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.20
Rule weight: 0.51
Evidence weight: 0.49
Similarity weight: 0.80
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.73
¬ Typical(sport, make little kid too competitive)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.29
¬ Typical(nothing, be do)
0.05
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.92
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.81
¬ Typical(think, be used to fun)
0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.82
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.74
¬ Typical(nothing, be great than love)
0.05
Rule weight: 0.14
Evidence weight: 0.46
Similarity weight: 0.79
Evidence: 0.71
¬ Remarkable(what, wants to have fun)
Evidence: 0.76
¬ Typical(anything, wants to get some money from someone)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.64
Typical(what, wants to have fun)
Evidence: 0.24
¬ Typical(sport, be used to fun)
0.37
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.64
Typical(what, wants to have fun)
Evidence: 0.44
¬ Typical(show, be used to fun)
0.36
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.64
Typical(what, wants to have fun)
Evidence: 0.39
¬ Typical(sport, be relax and fun)
0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.64
Typical(what, wants to have fun)
Evidence: 0.40
¬ Typical(sport, be more enjoyable with friend)
0.33
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.64
Typical(what, wants to have fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.29
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.64
Typical(what, wants to have fun)
Evidence: 0.73
¬ Typical(sport, make little kid too competitive)