calculus: be used in business

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents math
Weight: 0.61
, topic
Weight: 0.60
, thing
Weight: 0.59
, course
Weight: 0.59
, subject
Weight: 0.58
Siblings mathematics
Weight: 0.35
, algebra
Weight: 0.34
, arithmetic
Weight: 0.33
, boolean algebra
Weight: 0.33

Related properties

Property Similarity
be used in business 1.00
be important in business 0.90
be needed for business 0.89
be required for business 0.87
be used in pokémon 0.82
be used 0.80
be used for for life 0.79
be used in development 0.78
be used for for real life 0.77
be used in game development 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.34
Plausible(math, be used)
Evidence: 0.25
¬ Typical(calculus, be used in business)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.44
Plausible(calculus, be used in business)
Evidence: 0.34
¬ Plausible(math, be used)

Remarkability exclusitivity betweem a parent and a child

0.04
Rule weight: 0.58
Evidence weight: 0.08
Similarity weight: 0.80
Evidence: 0.92
¬ Remarkable(calculus, be used in business)
Evidence: 1.00
¬ Remarkable(math, be used)

Remarkability exclusitivity between siblings

0.01
Rule weight: 0.13
Evidence weight: 0.13
Similarity weight: 0.80
Evidence: 0.92
¬ Remarkable(calculus, be used in business)
Evidence: 0.94
¬ Remarkable(algebra, be used)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.34
Plausible(math, be used)
Evidence: 0.92
Remarkable(calculus, be used in business)
Evidence: 0.44
¬ Plausible(calculus, be used in business)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.44
Plausible(calculus, be used in business)
Evidence: 0.94
Remarkable(algebra, be used)
Evidence: 0.36
¬ Plausible(algebra, be used)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.44
Plausible(calculus, be used in business)
Evidence: 0.68
¬ Salient(calculus, be used in business)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.92
Remarkable(calculus, be used in business)
Evidence: 0.82
¬ Remarkable(calculus, be important in business)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(calculus, be used in business)
Evidence: 0.84
¬ Remarkable(calculus, be needed for business)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.92
Remarkable(calculus, be used in business)
Evidence: 0.81
¬ Remarkable(calculus, be required for business)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.25
Typical(calculus, be used in business)
Evidence: 0.03
¬ Typical(calculus, be used in pokémon)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.92
Remarkable(calculus, be used in business)
Evidence: 0.94
¬ Remarkable(calculus, be used in pokémon)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.44
Plausible(calculus, be used in business)
Evidence: 0.18
¬ Plausible(calculus, be used in pokémon)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.25
Typical(calculus, be used in business)
Evidence: 0.06
¬ Typical(calculus, be used in game development)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.92
Remarkable(calculus, be used in business)
Evidence: 0.81
¬ Remarkable(calculus, be used for for real life)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.68
Salient(calculus, be used in business)
Evidence: 0.41
¬ Salient(calculus, be used in pokémon)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.92
Remarkable(calculus, be used in business)
Evidence: 0.98
¬ Remarkable(calculus, be used in game development)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.68
Salient(calculus, be used in business)
Evidence: 0.88
¬ Salient(calculus, be important in business)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.44
Plausible(calculus, be used in business)
Evidence: 0.30
¬ Plausible(calculus, be used in game development)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.68
Salient(calculus, be used in business)
Evidence: 0.90
¬ Salient(calculus, be needed for business)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.68
Salient(calculus, be used in business)
Evidence: 0.60
¬ Salient(calculus, be used in game development)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.68
Salient(calculus, be used in business)
Evidence: 0.91
¬ Salient(calculus, be required for business)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.68
Salient(calculus, be used in business)
Evidence: 0.75
¬ Salient(calculus, be used for for real life)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.44
Plausible(calculus, be used in business)
Evidence: 0.73
¬ Plausible(calculus, be important in business)
0.44
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.89
Evidence: 0.44
Plausible(calculus, be used in business)
Evidence: 0.74
¬ Plausible(calculus, be needed for business)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.44
Plausible(calculus, be used in business)
Evidence: 0.58
¬ Plausible(calculus, be used for for real life)
0.42
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.87
Evidence: 0.44
Plausible(calculus, be used in business)
Evidence: 0.78
¬ Plausible(calculus, be required for business)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.25
Typical(calculus, be used in business)
Evidence: 0.52
¬ Typical(calculus, be used for for real life)
0.38
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.90
Evidence: 0.25
Typical(calculus, be used in business)
Evidence: 0.68
¬ Typical(calculus, be important in business)
0.38
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.89
Evidence: 0.25
Typical(calculus, be used in business)
Evidence: 0.67
¬ Typical(calculus, be needed for business)
0.33
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.87
Evidence: 0.25
Typical(calculus, be used in business)
Evidence: 0.73
¬ Typical(calculus, be required for business)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.68
Salient(calculus, be used in business)
Evidence: 0.25
¬ Typical(calculus, be used in business)
Evidence: 0.92
¬ Remarkable(calculus, be used in business)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.44
Plausible(calculus, be used in business)
Evidence: 0.25
¬ Typical(calculus, be used in business)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.92
¬ Remarkable(calculus, be used in business)
Evidence: 0.06
¬ Typical(math, be used)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.92
¬ Remarkable(calculus, be used in business)
Evidence: 0.14
¬ Typical(algebra, be used)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.25
Typical(calculus, be used in business)
Evidence: 0.06
¬ Typical(math, be used)