calculus: be used in game development

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents math
Weight: 0.61
, topic
Weight: 0.60
, thing
Weight: 0.59
, course
Weight: 0.59
, subject
Weight: 0.58
Siblings mathematics
Weight: 0.35
, algebra
Weight: 0.34
, arithmetic
Weight: 0.33
, boolean algebra
Weight: 0.33

Related properties

Property Similarity
be used in game development 1.00
be used in development 0.91
be used in development of video games 0.91
be used in video games 0.79
be used in business 0.77
be used in pokémon 0.76
be used for for life 0.75
be used in field 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.30
Plausible(calculus, be used in game development)
Evidence: 0.60
¬ Salient(calculus, be used in game development)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.91
Evidence: 0.98
Remarkable(calculus, be used in game development)
Evidence: 0.09
¬ Remarkable(calculus, be used in development of video games)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.60
Salient(calculus, be used in game development)
Evidence: 0.07
¬ Salient(calculus, be used in development of video games)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.30
Plausible(calculus, be used in game development)
Evidence: 0.05
¬ Plausible(calculus, be used in development of video games)
0.68
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.98
Remarkable(calculus, be used in game development)
Evidence: 0.02
¬ Remarkable(calculus, be used in video games)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.60
Salient(calculus, be used in game development)
Evidence: 0.01
¬ Salient(calculus, be used in video games)
0.67
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.30
Plausible(calculus, be used in game development)
Evidence: 0.01
¬ Plausible(calculus, be used in video games)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Remarkable(calculus, be used in game development)
Evidence: 0.92
¬ Remarkable(calculus, be used in business)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.98
Remarkable(calculus, be used in game development)
Evidence: 0.94
¬ Remarkable(calculus, be used in pokémon)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.06
Typical(calculus, be used in game development)
Evidence: 0.03
¬ Typical(calculus, be used in pokémon)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.06
Typical(calculus, be used in game development)
Evidence: 0.22
¬ Typical(calculus, be used in development of video games)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.06
Typical(calculus, be used in game development)
Evidence: 0.12
¬ Typical(calculus, be used in video games)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.30
Plausible(calculus, be used in game development)
Evidence: 0.18
¬ Plausible(calculus, be used in pokémon)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.60
Salient(calculus, be used in game development)
Evidence: 0.41
¬ Salient(calculus, be used in pokémon)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.06
Typical(calculus, be used in game development)
Evidence: 0.25
¬ Typical(calculus, be used in business)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.60
Salient(calculus, be used in game development)
Evidence: 0.68
¬ Salient(calculus, be used in business)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.30
Plausible(calculus, be used in game development)
Evidence: 0.44
¬ Plausible(calculus, be used in business)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.60
Salient(calculus, be used in game development)
Evidence: 0.06
¬ Typical(calculus, be used in game development)
Evidence: 0.98
¬ Remarkable(calculus, be used in game development)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.30
Plausible(calculus, be used in game development)
Evidence: 0.06
¬ Typical(calculus, be used in game development)