calculus: be used in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents math
Weight: 0.61
, topic
Weight: 0.60
, thing
Weight: 0.59
, course
Weight: 0.59
, subject
Weight: 0.58
Siblings mathematics
Weight: 0.35
, algebra
Weight: 0.34
, arithmetic
Weight: 0.33
, boolean algebra
Weight: 0.33

Related properties

Property Similarity
be used in video games 1.00
be used in development of video games 0.95
be used in game development 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.01
Plausible(calculus, be used in video games)
Evidence: 0.01
¬ Salient(calculus, be used in video games)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.01
Plausible(calculus, be used in video games)
Evidence: 0.05
¬ Plausible(calculus, be used in development of video games)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.01
Salient(calculus, be used in video games)
Evidence: 0.07
¬ Salient(calculus, be used in development of video games)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.02
Remarkable(calculus, be used in video games)
Evidence: 0.09
¬ Remarkable(calculus, be used in development of video games)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.12
Typical(calculus, be used in video games)
Evidence: 0.22
¬ Typical(calculus, be used in development of video games)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.12
Typical(calculus, be used in video games)
Evidence: 0.06
¬ Typical(calculus, be used in game development)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.01
Plausible(calculus, be used in video games)
Evidence: 0.30
¬ Plausible(calculus, be used in game development)
0.28
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.79
Evidence: 0.01
Salient(calculus, be used in video games)
Evidence: 0.60
¬ Salient(calculus, be used in game development)
0.03
Rule weight: 0.85
Evidence weight: 0.04
Similarity weight: 0.79
Evidence: 0.02
Remarkable(calculus, be used in video games)
Evidence: 0.98
¬ Remarkable(calculus, be used in game development)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
Salient(calculus, be used in video games)
Evidence: 0.12
¬ Typical(calculus, be used in video games)
Evidence: 0.02
¬ Remarkable(calculus, be used in video games)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.01
Plausible(calculus, be used in video games)
Evidence: 0.12
¬ Typical(calculus, be used in video games)