card: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents smart card
Weight: 0.90
, business card
Weight: 0.79
, credit card
Weight: 0.78
, debit card
Weight: 0.71
Siblings sound card
Weight: 0.79
, wild card
Weight: 0.77
, trading card
Weight: 0.75
, green card
Weight: 0.70
, visa card
Weight: 0.68

Related properties

Property Similarity
be in game 1.00
is one game 0.96
work in game 0.95
be in games 0.90
affect result of soccer game 0.84
be in game balanced 0.82
be in modern games 0.81
count in games 0.81
be in games difficult 0.81
drop during games 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.24
Similarity weight: 0.96
Evidence: 0.81
¬ Remarkable(card, be in game)
Evidence: 0.94
¬ Remarkable(wild card, is one game)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.19
Plausible(card, be in game)
Evidence: 0.94
Remarkable(wild card, is one game)
Evidence: 0.33
¬ Plausible(wild card, is one game)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.19
Plausible(card, be in game)
Evidence: 0.33
¬ Salient(card, be in game)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.81
Remarkable(card, be in game)
Evidence: 0.72
¬ Remarkable(card, work in game)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.96
Evidence: 0.81
Remarkable(card, be in game)
Evidence: 0.89
¬ Remarkable(card, is one game)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.09
Typical(card, be in game)
Evidence: 0.27
¬ Typical(card, is one game)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.95
Evidence: 0.09
Typical(card, be in game)
Evidence: 0.27
¬ Typical(card, work in game)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.19
Plausible(card, be in game)
Evidence: 0.32
¬ Plausible(card, work in game)
...

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.33
Salient(card, be in game)
Evidence: 0.09
¬ Typical(card, be in game)
Evidence: 0.81
¬ Remarkable(card, be in game)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Plausible(card, be in game)
Evidence: 0.09
¬ Typical(card, be in game)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.96
Evidence: 0.81
¬ Remarkable(card, be in game)
Evidence: 0.11
¬ Typical(wild card, is one game)