card: work in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents smart card
Weight: 0.90
, business card
Weight: 0.79
, credit card
Weight: 0.78
, debit card
Weight: 0.71
Siblings sound card
Weight: 0.79
, wild card
Weight: 0.77
, trading card
Weight: 0.75
, green card
Weight: 0.70
, visa card
Weight: 0.68

Related properties

Property Similarity
work in game 1.00
be in game 0.95
is one game 0.91
be in games 0.86
be in games difficult 0.81
affect result of soccer game 0.80
count in games 0.80
be in game balanced 0.80
be in modern games 0.80
is work 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.44
Plausible(smart card, is work)
Evidence: 0.27
¬ Typical(card, work in game)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.32
Plausible(card, work in game)
Evidence: 0.44
¬ Plausible(smart card, is work)

Remarkability exclusitivity betweem a parent and a child

0.23
Rule weight: 0.58
Evidence weight: 0.50
Similarity weight: 0.80
Evidence: 0.72
¬ Remarkable(card, work in game)
Evidence: 0.70
¬ Remarkable(smart card, is work)

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.91
Evidence: 0.72
¬ Remarkable(card, work in game)
Evidence: 0.94
¬ Remarkable(wild card, is one game)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.44
Plausible(smart card, is work)
Evidence: 0.72
Remarkable(card, work in game)
Evidence: 0.32
¬ Plausible(card, work in game)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.32
Plausible(card, work in game)
Evidence: 0.94
Remarkable(wild card, is one game)
Evidence: 0.33
¬ Plausible(wild card, is one game)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.32
Plausible(card, work in game)
Evidence: 0.38
¬ Salient(card, work in game)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.27
Typical(card, work in game)
Evidence: 0.09
¬ Typical(card, be in game)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.32
Plausible(card, work in game)
Evidence: 0.19
¬ Plausible(card, be in game)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.38
Salient(card, work in game)
Evidence: 0.33
¬ Salient(card, be in game)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.27
Typical(card, work in game)
Evidence: 0.27
¬ Typical(card, is one game)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.72
Remarkable(card, work in game)
Evidence: 0.81
¬ Remarkable(card, be in game)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.38
Salient(card, work in game)
Evidence: 0.27
¬ Typical(card, work in game)
Evidence: 0.72
¬ Remarkable(card, work in game)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.32
Plausible(card, work in game)
Evidence: 0.27
¬ Typical(card, work in game)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.72
¬ Remarkable(card, work in game)
Evidence: 0.42
¬ Typical(smart card, is work)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.72
¬ Remarkable(card, work in game)
Evidence: 0.11
¬ Typical(wild card, is one game)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.27
Typical(card, work in game)
Evidence: 0.42
¬ Typical(smart card, is work)