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cash in
:
be used to winner
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to winner
1.00
requires win jackpot\
0.76
requires win
0.76
be used to loser
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.65
Plausible(
cash in
,
be used to winner
)
⋁
Evidence:
0.50
¬ Salient(
cash in
,
be used to winner
)
Similarity expansion
0.61
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.76
Evidence:
0.64
Typical(
cash in
,
be used to winner
)
⋁
Evidence:
0.18
¬ Typical(
cash in
,
requires win
)
0.59
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.76
Evidence:
0.38
Remarkable(
cash in
,
be used to winner
)
⋁
Evidence:
0.14
¬ Remarkable(
cash in
,
be used to loser
)
0.58
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.76
Evidence:
0.50
Salient(
cash in
,
be used to winner
)
⋁
Evidence:
0.22
¬ Salient(
cash in
,
be used to loser
)
0.54
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.76
Evidence:
0.65
Plausible(
cash in
,
be used to winner
)
⋁
Evidence:
0.48
¬ Plausible(
cash in
,
be used to loser
)
0.53
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.76
Evidence:
0.65
Plausible(
cash in
,
be used to winner
)
⋁
Evidence:
0.54
¬ Plausible(
cash in
,
requires win jackpot\
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.76
Evidence:
0.50
Salient(
cash in
,
be used to winner
)
⋁
Evidence:
0.41
¬ Salient(
cash in
,
requires win jackpot\
)
0.49
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.76
Evidence:
0.64
Typical(
cash in
,
be used to winner
)
⋁
Evidence:
0.68
¬ Typical(
cash in
,
requires win jackpot\
)
0.44
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.76
Evidence:
0.65
Plausible(
cash in
,
be used to winner
)
⋁
Evidence:
0.93
¬ Plausible(
cash in
,
requires win
)
0.43
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.76
Evidence:
0.64
Typical(
cash in
,
be used to winner
)
⋁
Evidence:
0.92
¬ Typical(
cash in
,
be used to loser
)
0.40
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.76
Evidence:
0.38
Remarkable(
cash in
,
be used to winner
)
⋁
Evidence:
0.63
¬ Remarkable(
cash in
,
requires win jackpot\
)
0.39
Rule weight:
0.85
Evidence weight:
0.60
Similarity weight:
0.76
Evidence:
0.50
Salient(
cash in
,
be used to winner
)
⋁
Evidence:
0.79
¬ Salient(
cash in
,
requires win
)
0.39
Rule weight:
0.85
Evidence weight:
0.59
Similarity weight:
0.76
Evidence:
0.38
Remarkable(
cash in
,
be used to winner
)
⋁
Evidence:
0.66
¬ Remarkable(
cash in
,
requires win
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.50
Salient(
cash in
,
be used to winner
)
⋁
Evidence:
0.64
¬ Typical(
cash in
,
be used to winner
)
⋁
Evidence:
0.38
¬ Remarkable(
cash in
,
be used to winner
)
Typical implies Plausible
0.37
Rule weight:
0.48
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.65
Plausible(
cash in
,
be used to winner
)
⋁
Evidence:
0.64
¬ Typical(
cash in
,
be used to winner
)