cash in: be used to winner

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to winner 1.00
requires win jackpot\ 0.76
requires win 0.76
be used to loser 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.65
Plausible(cash in, be used to winner)
Evidence: 0.50
¬ Salient(cash in, be used to winner)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.64
Typical(cash in, be used to winner)
Evidence: 0.18
¬ Typical(cash in, requires win)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.38
Remarkable(cash in, be used to winner)
Evidence: 0.14
¬ Remarkable(cash in, be used to loser)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.50
Salient(cash in, be used to winner)
Evidence: 0.22
¬ Salient(cash in, be used to loser)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.65
Plausible(cash in, be used to winner)
Evidence: 0.48
¬ Plausible(cash in, be used to loser)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.65
Plausible(cash in, be used to winner)
Evidence: 0.54
¬ Plausible(cash in, requires win jackpot\)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.50
Salient(cash in, be used to winner)
Evidence: 0.41
¬ Salient(cash in, requires win jackpot\)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.64
Typical(cash in, be used to winner)
Evidence: 0.68
¬ Typical(cash in, requires win jackpot\)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.65
Plausible(cash in, be used to winner)
Evidence: 0.93
¬ Plausible(cash in, requires win)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.64
Typical(cash in, be used to winner)
Evidence: 0.92
¬ Typical(cash in, be used to loser)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.38
Remarkable(cash in, be used to winner)
Evidence: 0.63
¬ Remarkable(cash in, requires win jackpot\)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.50
Salient(cash in, be used to winner)
Evidence: 0.79
¬ Salient(cash in, requires win)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.38
Remarkable(cash in, be used to winner)
Evidence: 0.66
¬ Remarkable(cash in, requires win)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.50
Salient(cash in, be used to winner)
Evidence: 0.64
¬ Typical(cash in, be used to winner)
Evidence: 0.38
¬ Remarkable(cash in, be used to winner)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.65
Plausible(cash in, be used to winner)
Evidence: 0.64
¬ Typical(cash in, be used to winner)