cashier: take money

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents job
Weight: 0.60
, cash
Weight: 0.56
, people
Weight: 0.55
, customer
Weight: 0.55
, grocery store
Weight: 0.54
Siblings clerk
Weight: 0.35
, convenience store
Weight: 0.35
, waiter
Weight: 0.34
, supermarket
Weight: 0.34
, food store
Weight: 0.34

Related properties

Property Similarity
take money 1.00
be used to make money 0.89
be used to spend money 0.87
spend money 0.86
charge money 0.81
be used to earn money 0.81
borrow money from bank 0.81
be used to pay for good 0.78
place money on counter 0.78
be used to cash paycheck 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.32
Plausible(job, be used to make money)
Evidence: 0.29
¬ Typical(cashier, take money)
0.46
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.60
Plausible(cash, be used to pay for good)
Evidence: 0.29
¬ Typical(cashier, take money)
0.44
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.17
Plausible(customer, spend money)
Evidence: 0.29
¬ Typical(cashier, take money)
0.43
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.31
Plausible(job, be used to earn money)
Evidence: 0.29
¬ Typical(cashier, take money)
0.39
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.07
Plausible(customer, borrow money from bank)
Evidence: 0.29
¬ Typical(cashier, take money)
...

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.38
Plausible(cashier, take money)
Evidence: 0.07
¬ Plausible(customer, borrow money from bank)
0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.38
Plausible(cashier, take money)
Evidence: 0.17
¬ Plausible(customer, spend money)
0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.38
Plausible(cashier, take money)
Evidence: 0.06
¬ Plausible(customer, place money on counter)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.38
Plausible(cashier, take money)
Evidence: 0.32
¬ Plausible(job, be used to make money)
0.06
Rule weight: 0.09
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.38
Plausible(cashier, take money)
Evidence: 0.31
¬ Plausible(job, be used to earn money)
...

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.33
¬ Remarkable(customer, place money on counter)
0.36
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.37
¬ Remarkable(customer, borrow money from bank)
0.33
Rule weight: 0.58
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.52
¬ Remarkable(customer, spend money)
0.29
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.89
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.69
¬ Remarkable(job, be used to make money)
0.26
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.71
¬ Remarkable(job, be used to earn money)
...

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.62
¬ Remarkable(clerk, charge money)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.87
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.71
¬ Remarkable(food store, be used to spend money)
0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.62
¬ Remarkable(food store, be used to cash paycheck)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.32
Plausible(job, be used to make money)
Evidence: 0.63
Remarkable(cashier, take money)
Evidence: 0.38
¬ Plausible(cashier, take money)
0.32
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.17
Plausible(customer, spend money)
Evidence: 0.63
Remarkable(cashier, take money)
Evidence: 0.38
¬ Plausible(cashier, take money)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.60
Plausible(cash, be used to pay for good)
Evidence: 0.63
Remarkable(cashier, take money)
Evidence: 0.38
¬ Plausible(cashier, take money)
0.31
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.31
Plausible(job, be used to earn money)
Evidence: 0.63
Remarkable(cashier, take money)
Evidence: 0.38
¬ Plausible(cashier, take money)
0.29
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.07
Plausible(customer, borrow money from bank)
Evidence: 0.63
Remarkable(cashier, take money)
Evidence: 0.38
¬ Plausible(cashier, take money)
...

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.38
Plausible(cashier, take money)
Evidence: 0.71
Remarkable(food store, be used to spend money)
Evidence: 0.76
¬ Plausible(food store, be used to spend money)
0.44
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.38
Plausible(cashier, take money)
Evidence: 0.62
Remarkable(clerk, charge money)
Evidence: 0.42
¬ Plausible(clerk, charge money)
0.43
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.38
Plausible(cashier, take money)
Evidence: 0.62
Remarkable(food store, be used to cash paycheck)
Evidence: 0.29
¬ Plausible(food store, be used to cash paycheck)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.38
Plausible(cashier, take money)
Evidence: 0.81
¬ Salient(cashier, take money)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.81
Salient(cashier, take money)
Evidence: 0.29
¬ Typical(cashier, take money)
Evidence: 0.63
¬ Remarkable(cashier, take money)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.38
Plausible(cashier, take money)
Evidence: 0.29
¬ Typical(cashier, take money)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.32
¬ Typical(job, be used to make money)
0.36
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.17
¬ Typical(cash, be used to pay for good)
0.33
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.32
¬ Typical(job, be used to earn money)
0.30
Rule weight: 0.51
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.51
¬ Typical(customer, spend money)
0.23
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.72
¬ Typical(customer, borrow money from bank)
...

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.11
¬ Typical(food store, be used to spend money)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.27
¬ Typical(clerk, charge money)
0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.63
¬ Remarkable(cashier, take money)
Evidence: 0.35
¬ Typical(food store, be used to cash paycheck)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.29
Typical(cashier, take money)
Evidence: 0.32
¬ Typical(job, be used to make money)
0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.29
Typical(cashier, take money)
Evidence: 0.17
¬ Typical(cash, be used to pay for good)
0.30
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.29
Typical(cashier, take money)
Evidence: 0.32
¬ Typical(job, be used to earn money)
0.27
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.29
Typical(cashier, take money)
Evidence: 0.51
¬ Typical(customer, spend money)
0.19
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.29
Typical(cashier, take money)
Evidence: 0.72
¬ Typical(customer, borrow money from bank)
...