catch mumps: be used to become ill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to become ill 1.00
be used to get ill 0.95
causes be ill 0.93
be motivated by be ill 0.93
be used to become sick 0.87
requires be sick 0.80
causes one to be sick 0.80
be motivated by be sick 0.80
causes get sick 0.79
be motivated by get really sick 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.73
¬ Salient(catch mumps, be used to become ill)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.56
¬ Plausible(catch mumps, be motivated by be ill)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.72
¬ Plausible(catch mumps, be used to get ill)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.61
¬ Plausible(catch mumps, causes be ill)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.73
Salient(catch mumps, be used to become ill)
Evidence: 0.52
¬ Salient(catch mumps, be used to get ill)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.73
Salient(catch mumps, be used to become ill)
Evidence: 0.49
¬ Salient(catch mumps, be motivated by be ill)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.73
Salient(catch mumps, be used to become ill)
Evidence: 0.52
¬ Salient(catch mumps, causes be ill)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.23
Typical(catch mumps, be used to become ill)
Evidence: 0.13
¬ Typical(catch mumps, be used to become sick)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.94
¬ Plausible(catch mumps, be used to become sick)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.72
Remarkable(catch mumps, be used to become ill)
Evidence: 0.70
¬ Remarkable(catch mumps, be used to get ill)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.23
Typical(catch mumps, be used to become ill)
Evidence: 0.08
¬ Typical(catch mumps, causes one to be sick)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.72
Remarkable(catch mumps, be used to become ill)
Evidence: 0.73
¬ Remarkable(catch mumps, be motivated by be ill)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.72
Remarkable(catch mumps, be used to become ill)
Evidence: 0.78
¬ Remarkable(catch mumps, causes be ill)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.83
¬ Plausible(catch mumps, be motivated by be sick)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.87
¬ Plausible(catch mumps, requires be sick)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.23
Typical(catch mumps, be used to become ill)
Evidence: 0.15
¬ Typical(catch mumps, causes get sick)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.97
¬ Plausible(catch mumps, causes one to be sick)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.91
¬ Plausible(catch mumps, causes get sick)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.73
Salient(catch mumps, be used to become ill)
Evidence: 0.77
¬ Salient(catch mumps, be used to become sick)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.72
Remarkable(catch mumps, be used to become ill)
Evidence: 0.78
¬ Remarkable(catch mumps, be used to become sick)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.78
¬ Plausible(catch mumps, be motivated by get really sick)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.23
Typical(catch mumps, be used to become ill)
Evidence: 0.21
¬ Typical(catch mumps, requires be sick)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.73
Salient(catch mumps, be used to become ill)
Evidence: 0.60
¬ Salient(catch mumps, be motivated by be sick)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.73
Salient(catch mumps, be used to become ill)
Evidence: 0.46
¬ Salient(catch mumps, be motivated by get really sick)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.73
Salient(catch mumps, be used to become ill)
Evidence: 0.69
¬ Salient(catch mumps, requires be sick)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.23
Typical(catch mumps, be used to become ill)
Evidence: 0.25
¬ Typical(catch mumps, be motivated by be sick)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.73
Salient(catch mumps, be used to become ill)
Evidence: 0.70
¬ Salient(catch mumps, causes get sick)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.95
Evidence: 0.23
Typical(catch mumps, be used to become ill)
Evidence: 0.42
¬ Typical(catch mumps, be used to get ill)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.72
Remarkable(catch mumps, be used to become ill)
Evidence: 0.80
¬ Remarkable(catch mumps, requires be sick)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.73
Salient(catch mumps, be used to become ill)
Evidence: 0.84
¬ Salient(catch mumps, causes one to be sick)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.72
Remarkable(catch mumps, be used to become ill)
Evidence: 0.86
¬ Remarkable(catch mumps, be motivated by be sick)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.72
Remarkable(catch mumps, be used to become ill)
Evidence: 0.87
¬ Remarkable(catch mumps, causes one to be sick)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.72
Remarkable(catch mumps, be used to become ill)
Evidence: 0.88
¬ Remarkable(catch mumps, causes get sick)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.23
Typical(catch mumps, be used to become ill)
Evidence: 0.47
¬ Typical(catch mumps, causes be ill)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.23
Typical(catch mumps, be used to become ill)
Evidence: 0.30
¬ Typical(catch mumps, be motivated by get really sick)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.72
Remarkable(catch mumps, be used to become ill)
Evidence: 0.87
¬ Remarkable(catch mumps, be motivated by get really sick)
0.46
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.93
Evidence: 0.23
Typical(catch mumps, be used to become ill)
Evidence: 0.54
¬ Typical(catch mumps, be motivated by be ill)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.73
Salient(catch mumps, be used to become ill)
Evidence: 0.23
¬ Typical(catch mumps, be used to become ill)
Evidence: 0.72
¬ Remarkable(catch mumps, be used to become ill)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.87
Plausible(catch mumps, be used to become ill)
Evidence: 0.23
¬ Typical(catch mumps, be used to become ill)