cd: be considered best sonic game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents instrument
Weight: 0.61
, device
Weight: 0.60
, cd player
Weight: 0.60
, product
Weight: 0.60
, item
Weight: 0.59
Siblings dvd player
Weight: 0.37
, nokia
Weight: 0.34
, xbox
Weight: 0.33
, floppy disk
Weight: 0.33
, nintendo
Weight: 0.33

Related properties

Property Similarity
be considered best sonic game 1.00
be considered sonic game 0.97
be considered best game 0.83
be considered game 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.84
Plausible(cd, be considered best sonic game)
Evidence: 0.89
¬ Salient(cd, be considered best sonic game)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.89
Typical(cd, be considered best sonic game)
Evidence: 0.51
¬ Typical(cd, be considered sonic game)
0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.89
Salient(cd, be considered best sonic game)
Evidence: 0.62
¬ Salient(cd, be considered sonic game)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.84
Plausible(cd, be considered best sonic game)
Evidence: 0.54
¬ Plausible(cd, be considered sonic game)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.89
Typical(cd, be considered best sonic game)
Evidence: 0.92
¬ Typical(cd, be considered best game)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.89
Salient(cd, be considered best sonic game)
Evidence: 0.94
¬ Salient(cd, be considered best game)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.89
Typical(cd, be considered best sonic game)
Evidence: 0.62
¬ Typical(cd, be considered game)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.89
Salient(cd, be considered best sonic game)
Evidence: 0.77
¬ Salient(cd, be considered game)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.84
Plausible(cd, be considered best sonic game)
Evidence: 0.64
¬ Plausible(cd, be considered game)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.84
Plausible(cd, be considered best sonic game)
Evidence: 0.88
¬ Plausible(cd, be considered best game)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.97
Evidence: 0.58
Remarkable(cd, be considered best sonic game)
Evidence: 0.69
¬ Remarkable(cd, be considered sonic game)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.58
Remarkable(cd, be considered best sonic game)
Evidence: 0.64
¬ Remarkable(cd, be considered best game)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.58
Remarkable(cd, be considered best sonic game)
Evidence: 0.75
¬ Remarkable(cd, be considered game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.89
Salient(cd, be considered best sonic game)
Evidence: 0.89
¬ Typical(cd, be considered best sonic game)
Evidence: 0.58
¬ Remarkable(cd, be considered best sonic game)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.84
Plausible(cd, be considered best sonic game)
Evidence: 0.89
¬ Typical(cd, be considered best sonic game)