cd: be considered game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents instrument
Weight: 0.61
, device
Weight: 0.60
, cd player
Weight: 0.60
, product
Weight: 0.60
, item
Weight: 0.59
Siblings dvd player
Weight: 0.37
, nokia
Weight: 0.34
, xbox
Weight: 0.33
, floppy disk
Weight: 0.33
, nintendo
Weight: 0.33

Related properties

Property Similarity
be considered game 1.00
be considered best game 0.94
be considered best sonic game 0.80
be considered sonic game 0.78
play on one side 0.77
is player 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.64
Plausible(cd, be considered game)
Evidence: 0.77
¬ Salient(cd, be considered game)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.75
Remarkable(cd, be considered game)
Evidence: 0.64
¬ Remarkable(cd, be considered best game)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.77
Salient(cd, be considered game)
Evidence: 0.94
¬ Salient(cd, be considered best game)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.62
Typical(cd, be considered game)
Evidence: 0.13
¬ Typical(cd, is player)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.75
Remarkable(cd, be considered game)
Evidence: 0.58
¬ Remarkable(cd, be considered best sonic game)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.77
Salient(cd, be considered game)
Evidence: 0.62
¬ Salient(cd, be considered sonic game)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.62
Typical(cd, be considered game)
Evidence: 0.36
¬ Typical(cd, play on one side)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.77
Salient(cd, be considered game)
Evidence: 0.60
¬ Salient(cd, play on one side)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.64
Plausible(cd, be considered game)
Evidence: 0.35
¬ Plausible(cd, is player)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.75
Remarkable(cd, be considered game)
Evidence: 0.69
¬ Remarkable(cd, be considered sonic game)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.77
Salient(cd, be considered game)
Evidence: 0.59
¬ Salient(cd, is player)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.64
Plausible(cd, be considered game)
Evidence: 0.44
¬ Plausible(cd, play on one side)
0.55
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.94
Evidence: 0.64
Plausible(cd, be considered game)
Evidence: 0.88
¬ Plausible(cd, be considered best game)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.77
Salient(cd, be considered game)
Evidence: 0.89
¬ Salient(cd, be considered best sonic game)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.64
Plausible(cd, be considered game)
Evidence: 0.54
¬ Plausible(cd, be considered sonic game)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.62
Typical(cd, be considered game)
Evidence: 0.51
¬ Typical(cd, be considered sonic game)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.75
Remarkable(cd, be considered game)
Evidence: 0.81
¬ Remarkable(cd, play on one side)
0.52
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.94
Evidence: 0.62
Typical(cd, be considered game)
Evidence: 0.92
¬ Typical(cd, be considered best game)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.75
Remarkable(cd, be considered game)
Evidence: 0.93
¬ Remarkable(cd, is player)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.64
Plausible(cd, be considered game)
Evidence: 0.84
¬ Plausible(cd, be considered best sonic game)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.62
Typical(cd, be considered game)
Evidence: 0.89
¬ Typical(cd, be considered best sonic game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.77
Salient(cd, be considered game)
Evidence: 0.62
¬ Typical(cd, be considered game)
Evidence: 0.75
¬ Remarkable(cd, be considered game)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.64
Plausible(cd, be considered game)
Evidence: 0.62
¬ Typical(cd, be considered game)